<world>
    <plugins>
        <plugin name="plasma">crystalspace.texture.loader.plasma</plugin>
        <plugin name="fireTexLoader">crystalspace.texture.loader.fire</plugin>
    </plugins>
    <textures>
        <texture name="abstract_a032.jpg">
            <file>/lib/stdtex/bricks.jpg</file>
        </texture>
        <texture name="andrew_wood.jpg">
            <file>/lib/stdtex/my_wood.jpg</file>
        </texture>
        <texture name="raindrop">
            <file>/lib/std/raindrop.png</file>
        </texture>
        <texture name="snow">
            <file>/lib/std/snow.jpg</file>
        </texture>
        <texture name="spark">
            <file>/lib/std/spark.png</file>
        </texture>
        <texture name="flare_picir">
            <file>/lib/stdtex/flare_picir.jpg</file>
        </texture>
        <texture name="flare_center">
            <file>/lib/stdtex/flare_center.jpg</file>
        </texture>
        <texture name="andrew_marble4">
            <file>/lib/std/andrew_marble4.gif</file>
        </texture>
        <texture name="sky">
            <file>/lib/stdtex/sky.jpg</file>
        </texture>
        <texture name="fpart">
            <file>/lib/stdtex/fpart.png</file>
        </texture>
        <texture name="fp2">
            <file>/lib/stdtex/fp2.png</file>
        </texture>
        <texture name="hazecirc">
            <file>/lib/stdtex/hazecirc.jpg</file>
        </texture>
        <texture name="hazebasic">
            <file>/lib/stdtex/hazebasic.png</file>
        </texture>
        <texture name="plasma">
            <type>plasma</type>
        </texture>
        <texture name="flamelet">
            <type>fireTexLoader</type>
            <size width="16" height="32" />
            <params>
                <smoothing>0</smoothing>
                <halfbase>2</halfbase>
                <palette>
                    <shade>
                        <color red="0" green="0" blue="0" />
                        <pos>0</pos>
                    </shade>
                    <shade>
                        <color red="1" green="1" blue="1" />
                        <pos>1</pos>
                    </shade>
                </palette>
            </params>
        </texture>
        <texture name="dot">
            <file>dot.png</file>
        </texture>
        <texture name="lightmap_room_walls_0">
            <file>lightmaps/lightmap_room_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room_walls_1">
            <file>lightmaps/lightmap_room_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room_walls_2">
            <file>lightmaps/lightmap_room_walls_2.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,1_walls_0">
            <file>lightmaps/lightmap_room0,1_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,1_walls_1">
            <file>lightmaps/lightmap_room0,1_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,1_walls_2">
            <file>lightmaps/lightmap_room0,1_walls_2.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,2_walls_0">
            <file>lightmaps/lightmap_room0,2_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,2_walls_1">
            <file>lightmaps/lightmap_room0,2_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room0,2_walls_2">
            <file>lightmaps/lightmap_room0,2_walls_2.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room-1,2_walls_0">
            <file>lightmaps/lightmap_room-1,2_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room-1,2_walls_1">
            <file>lightmaps/lightmap_room-1,2_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room-1,2_walls_2">
            <file>lightmaps/lightmap_room-1,2_walls_2.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room1,0_walls_0">
            <file>lightmaps/lightmap_room1,0_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room1,0_walls_1">
            <file>lightmaps/lightmap_room1,0_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room1,0_walls_2">
            <file>lightmaps/lightmap_room1,0_walls_2.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room2,0_walls_0">
            <file>lightmaps/lightmap_room2,0_walls_0.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room2,0_walls_1">
            <file>lightmaps/lightmap_room2,0_walls_1.png</file>
            <class>lightmap</class>
        </texture>
        <texture name="lightmap_room2,0_walls_2">
            <file>lightmaps/lightmap_room2,0_walls_2.png</file>
            <class>lightmap</class>
        </texture>
    </textures>
    <materials>
        <material name="wood">
            <texture>andrew_wood.jpg</texture>
        </material>
        <material name="abstract">
            <texture>abstract_a032.jpg</texture>
        </material>
        <material name="raindrop">
            <texture>raindrop</texture>
        </material>
        <material name="snow">
            <texture>snow</texture>
        </material>
        <material name="spark">
            <texture>spark</texture>
        </material>
        <material name="flare_picir">
            <texture>flare_picir</texture>
        </material>
        <material name="flare_center">
            <texture>flare_center</texture>
        </material>
        <material name="andrew_marble4">
            <texture>andrew_marble4</texture>
        </material>
        <material name="sky">
            <texture>sky</texture>
        </material>
        <material name="fpart">
            <texture>fpart</texture>
        </material>
        <material name="fp2">
            <texture>fp2</texture>
        </material>
        <material name="hazecirc">
            <texture>hazecirc</texture>
        </material>
        <material name="hazebasic">
            <texture>hazebasic</texture>
        </material>
        <material name="plasma">
            <texture>plasma</texture>
        </material>
        <material name="flamelet">
            <texture>flamelet</texture>
        </material>
        <material name="particle">
            <texture>dot</texture>
        </material>
    </materials>
    <plugins>
        <plugin name="emitFact">crystalspace.mesh.loader.factory.emit</plugin>
        <plugin name="emit">crystalspace.mesh.loader.emit</plugin>
        <plugin name="hazeFact">crystalspace.mesh.loader.factory.haze</plugin>
        <plugin name="haze">crystalspace.mesh.loader.haze</plugin>
    </plugins>
    <meshfact name="fireFact">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.4" y="0.6" />
            <sortmode>none</sortmode>
            <minbb>
                <min x="-1" y="0" z="-1" />
                <max x="1" y="5" z="1" />
            </minbb>
            <emitter type="box">
                <emissionrate>250</emissionrate>
                <mass min="5" max="7.5" />
                <box>
                    <min x="-1" y="0" z="-1" />
                    <max x="1" y="0" z="1" />
                </box>
                <uniformvelocity />
                <initialvelocity x="0" y="1" z="0" />
                <initialttl min="1" max="1" />
                <placement>volume</placement>
            </emitter>
            <effector type="lincolor">
                <color red="0.00" green="0.00" blue="0.00" time="1" />
                <color red="1.00" green="0.35" blue="0.00" time="0.96" />
                <color red="1.00" green="0.22" blue="0.00" time="0.9" />
                <color red="1.00" green="0.12" blue="0.00" time="0.8" />
                <color red="0.80" green="0.02" blue="0.00" time="0.7" />
                <color red="0.60" green="0.00" blue="0.00" time="0.75" />
                <color red="0.40" green="0.00" blue="0.00" time="0.5625" />
                <color red="0.20" green="0.05" blue="0.05" time="0.375" />
                <color red="0.10" green="0.10" blue="0.10" time="0.1875" />
                <color red="0.00" green="0.00" blue="0.00" time="0" />
            </effector>
            <effector type="force">
                <randomacceleration x="2" y="2" z="2" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="fireFACT">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.3" y="0.3" />
            <sortmode>none</sortmode>
            <emitter type="sphere">
                <emissionrate>300</emissionrate>
                <mass min="1" max="1" />
                <radius>0.3</radius>
                <uniformvelocity />
                <initialvelocity x="0" y="4" z="0" />
                <initialttl min="1" max="1.5" />
            </emitter>
            <effector type="force">
                <acceleration x="0" y="-1" z="0" />
            </effector>
            <effector type="lincolor">
                <color red="1.00" green="0.35" blue="0.00" alpha="0" time="1.5" />
                <color red="1.00" green="0.22" blue="0.00" alpha=".1" time="1.3125" />
                <color red="1.00" green="0.12" blue="0.00" alpha=".3" time="1.125" />
                <color red="0.80" green="0.02" blue="0.00" alpha=".8" time="0.9375" />
                <color red="0.60" green="0.00" blue="0.00" alpha=".9" time="0.75" />
                <color red="0.40" green="0.00" blue="0.00" alpha=".97" time="0.5625" />
                <color red="0.20" green="0.00" blue="0.00" alpha="1" time="0.375" />
                <color red="0.00" green="0.00" blue="0.00" alpha="1" time="0.1875" />
                <color red="0.00" green="0.00" blue="0.00" alpha="1" time="0" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="flameFact">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.04" y="0.08" />
            <sortmode>none</sortmode>
            <emitter type="sphere">
                <radius>.1</radius>
                <emissionrate>250</emissionrate>
                <mass min="5" max="7.5" />
                <uniformvelocity />
                <initialvelocity x="0" y="1" z="0" />
                <initialttl min="1" max="1" />
                <placement>center</placement>
            </emitter>
            <effector type="lincolor">
                <color red="0.00" green="0.00" blue="0.00" time="1" />
                <color red="1.00" green="0.35" blue="0.00" time="0.96" />
                <color red="1.00" green="0.22" blue="0.00" time="0.9" />
                <color red="1.00" green="0.12" blue="0.00" time="0.8" />
                <color red="0.80" green="0.02" blue="0.00" time="0.7" />
                <color red="0.60" green="0.00" blue="0.00" time="0.75" />
                <color red="0.40" green="0.00" blue="0.00" time="0.5625" />
                <color red="0.20" green="0.05" blue="0.05" time="0.375" />
                <color red="0.10" green="0.10" blue="0.10" time="0.1875" />
                <color red="0.00" green="0.00" blue="0.00" time="0" />
            </effector>
            <effector type="force">
                <randomacceleration x="2.5" y="2.5" z="2.5" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="rainFact">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.02" y="0.37" />
            <minbb>
                <min x="-10" y="0" z="-5" />
                <max x="5" y="6" z="10" />
            </minbb>
            <sortmode>none</sortmode>
            <renderorientation>common</renderorientation>
            <commondirection x="0" y="1" z="0" />
            <emitter type="box">
                <emissionrate>250</emissionrate>
                <mass min="5" max="7.5" />
                <box>
                    <min x="-10" y="6" z="-5" />
                    <max x="5" y="6" z="10" />
                </box>
                <uniformvelocity />
                <initialvelocity x="0" y="-2.84" z="0" />
                <initialttl min="2.5" max="2.5" />
                <placement>volume</placement>
            </emitter>
            <effector type="lincolor">
                <color red="0" green="0" blue="1" time="2.5" />
                <color red="1" green="0" blue="0" time="0" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="snowFact">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.17" y="0.17" />
            <minbb>
                <min x="-5" y="-0.3" z="-5" />
                <max x="10" y="6" z="10" />
            </minbb>
            <sortmode>none</sortmode>
            <emitter type="box">
                <emissionrate>250</emissionrate>
                <mass min="5" max="7.5" />
                <box>
                    <min x="-5" y="6" z="-5" />
                    <max x="10" y="6" z="10" />
                </box>
                <uniformvelocity />
                <initialvelocity x="0" y="-1.42" z="0" />
                <initialttl min="5" max="5" />
                <placement>volume</placement>
            </emitter>
            <effector type="lincolor">
                <color red="0" green="0" blue="1" time="5" />
            </effector>
            <effector type="force">
                <randomacceleration x="2.5" y="0" z="2.5" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="emitFact">
        <plugin>emitFact</plugin>
        <params />
    </meshfact>
    <meshfact name="spiralFact">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.03" y="0.03" />
            <emitter type="sphere">
                <radius>0.05</radius>
                <placement>volume</placement>
                <mass min="7.5" max="10" />
                <initialttl min="2" max="2.5" />
                <emissionrate>200</emissionrate>
                <uniformvelocity />
                <initialvelocity x="2.8" y="1" z="2.8" />
            </emitter>
            <effector type="velocityfield">
                <type>spiral</type>
                <fparam>1.2</fparam>
                <vparam x="0" y="0" z="0" />
                <vparam x="0" y="1" z="0" />
                <vparam x="24" y="0" z="24" />
            </effector>
            <effector type="lincolor">
                <color red="0" green="0" blue="1" time="10" />
                <color red="0" green="0.5" blue="1" time="5" />
                <color red="1" green="1" blue="1" time="0" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="hazeFact">
        <plugin>hazeFact</plugin>
        <params />
    </meshfact>
    <meshfact name="fountainFACT">
        <plugin>crystalspace.mesh.loader.factory.particles</plugin>
        <params>
            <particlesize x="0.1" y="0.1" />
            <emitter type="cone">
                <extent x="0" y="2" z="1" />
                <coneangle>0.2</coneangle>
                <placement>center</placement>
                <mass min="7.5" max="10" />
                <initialttl min="10" max="10.5" />
                <emissionrate>70</emissionrate>
                <!-- <uniformvelocity /> -->
                <initialvelocity x="1.8" y="0" z="0" />
            </emitter>
            <effector type="force">
                <acceleration x="0" y="-0.3" z="0" />
            </effector>
            <effector type="lincolor">
                <color red="0" green="0" blue="1" time="10" />
                <color red="0" green="0.5" blue="1" time="5" />
                <color red="1" green="1" blue="1" time="0" />
            </effector>
        </params>
    </meshfact>
    <meshfact name="factory_room_walls">
        <plugin>crystalspace.mesh.loader.factory.genmesh</plugin>
        <params>
            <numvt>64</numvt>
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            <v x="-20" y="-1" z="20" u="-4" v="4" />
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            <mixmode>
                <copy />
            </mixmode>
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