This is SpriteCore, version 0.7, by Jeffrey T. Read <bitwize@gmail.com>.

It is a 2D game development library written in Objective-C. Features include
an extensible graphical back end architecture (with SDL back end included),
key-color-based sprite blitters, one of which does affine matrix
transformations, and small size.

It is released under the terms of the GNU GPL (not LGPL). If you wish to write
a proprietary game using SpriteCore, contact me and we can make licensing
arrangements.

It is the successor to the Sprite32 library which since its inception until
version 0.6 was written in C++. Remember: C++ is to C as lung cancer is to
lung.

Documentation is in docs/.

Building is as follows:

* edit config.mak
* "make"
* "make install"

Pay special attention to the PLATFORM and RENDERER variables.

"make doc" lets you rebuild the documentation; use it only if you have Apple's
headerdoc toolset installed.

Good luck!
