Image = gfx/Enemy.png
Armor = 100
Speed = 5.0

OnDeadSound = sfx/Explosion.wav
OnDeadEmiter = emitter/Explo.txt
DeadEmiterTime = 1000

CollisionSystem = collision/Bummer.txt

WeaponFile = weapons/negSeriousLaser.txt

WeaponFile = weapons/negDoubleLaserL.txt
WeaponFile = weapons/negDoubleLaserR.txt

WeaponFile = weapons/negRocketLauncherXL1000.txt