WeaponName = RocketLauncherXL1000
X = 0
Y = 0
ProjectileSpeedX = 0.0
ProjectileSpeedY = 0.1
ProjectileAccelX = 0.0
ProjectileAccelY = 0.05
ProjectileImage = data/gfx/missile_64.png
ShootSpeed = 1000
Damage = 100
WeaponGroupID = 1
AutoRotate = 1
CollisionSystem = data/collision/Laser.txt
ShootSound = data/sfx/Missile.wav
OnHitSound = data/sfx/Explosion.wav
InitiallyEquiped = 1