WeaponName = Rocket-\nLauncher\nXL1000
X = 0
Y = 0
ProjectileSpeedX = -5.0
ProjectileSpeedY = -0.1
ProjectileAccelX = 0.1
ProjectileAccelY = -0.05
ProjectileSpeedLimitX = < 0.0
ProjectileImage = data/gfx/missile_64.png
ShootSpeed = 1000
Damage = 100
WeaponGroupID = 1
AutoRotate = 0
CollisionSystem = data/collision/Rocket.txt
ShootSound = data/sfx/Missile.wav
OnHitSound = data/sfx/Explosion.wav
InitiallyEquiped = 1