WeaponName = Rocket-LauncherXL1000
X = 0
Y = 0

ProjectileImage = data/gfx/missile_64.png
ProjectileSpeedX = 5.0
ProjectileSpeedY = -0.1
ProjectileAccelX = -0.1
ProjectileAccelY = -0.05
ProjectileSpeedLimitX = > 0.0
ShootSpeed = 1000
Damage = 100
WeaponGroupID = 1
AutoRotate = 0
CollisionSystem = data/collision/Rocket.txt
ShootSound = data/sfx/Missile.wav
OnHitSound = data/sfx/Explosion.wav
InitiallyEquiped = 1