WeaponName = Leichte Rakete
X = 0
Y = 0

ProjectileImage = data/gfx/Projectils/Small_Rocket.png
ProjectileSpeedY = 0.1
ProjectileAccelY = 0.05
ShootSpeed = 1000
Damage = 20

WeaponGroupID = 1
AutoRotate = 1
CollisionSystem = data/collision/Small_Rocket.txt
ShootSound = data/sfx/Missile.wav
OnHitSound = data/sfx/Explosion.wav
InitiallyEquiped = 1