Image = data/gfx/Ships/Pirats/Scout.png
FrameWidth = 128
FrameHeight = 128
FrameCount = 9
FrameDelay = 100

Armor = 50
Speed = 7.0

OnDeadSound = data/sfx/Explosion.wav
OnDeadEmiter = data/emitter/Explo.txt
DeadEmiterTime = 1000

CollisionSystem = data/collision/Pirats/Pirat_Scout.txt

WeaponFile = data/weapons/Pirats/Pirat_Scout_Laser.txt