Image = data/gfx/Ships/Pirats/Bomber.png
FrameWidth = 200
FrameHeight = 200
FrameCount = 6
FrameDelay = 100

Armor = 85
Speed = 2.5

OnDeadSound = data/sfx/Explosion.wav
OnDeadEmiter = data/emitter/Explo.txt
DeadEmiterTime = 1000

CollisionSystem = data/collision/Pirats/Pirat_Bomber.txt

WeaponFile = data/weapons/Pirats/Pirat_Bomber_Laser.txt

WeaponFile = data/weapons/Pirats/Pirat_Bomber_Rocket.txt