Image = data/gfx/Ships/Humans/interceptor1.png

FrameWidth = 128
FrameHeight = 128
FrameCount = 9
FrameDelay = 25

Armor = 100
Speed = 5.0

OnDeadSound = data/sfx/Explosion.wav
OnDeadEmiter = data/emitter/Explo.txt
DeadEmiterTime = 1000

CollisionSystem = data/collision/Bummer.txt

WeaponFile = data/weapons/SeriousLaser.txt

WeaponFile = data/weapons/DoubleLaserL.txt
WeaponFile = data/weapons/DoubleLaserR.txt

WeaponFile = data/weapons/TrippleLaserL.txt
WeaponFile = data/weapons/TrippleLaserM.txt
WeaponFile = data/weapons/TrippleLaserR.txt

WeaponFile = data/weapons/RocketLauncherXL1000.txt
WeaponFile = data/weapons/RocketLauncherXL1000_2.txt
