Liquid War NEWS -- history of user-visible changes.

* November 2005: Nothing really new on the code side, still I decided to release some package, to save people the hassle of accessing Arch depots directly. However the package does nothing usefull for end users yet. Spent most of my coding time/energy on PyGpsWeb.

* October 2005: Developpement is halted this month, will continue in November. I have other projects to finish now, which have closer deadlines than LW6 (which has none). But don't worry, developpement is now over, it's just halted for a period of a few weeks. FYI I'm concentrating on XUL and PostGIS/UMN Mapserver for now.

* September 2005: Continued the work started in August. I've also fixed some stuff in the old dusty Liquid War 5 code, basically I'm preparing a 5.6.3 release which will fix some bugs, and be Allegro 4.2.0 compatible.

* August 2005: Coding is on its way, I've coded a bunch of things while I was in Spain. The good news is that:
- OpenGL is rather simple to manage, I've been able to setup basic stuff quickly enough. No problem on this side.
- Guile is pretty usable, the scm_ interface lacks a good tutorial, but it's very usable. I'm still no scheme guru, but wait 8-) 
Right now the current work in progress release does nothing interesting, but the framework is set up. I mean it displays stuff using OpenGL, and it's driven by scheme code which passes orders/parameters to low-level C code through Guile.

* July 2005: Liquid War 6 is launched. For now it's only pure vaporware, but I have decided to devote time to it. I'm not used to drop projects, so be patient and it will be there. I've written a roadmap, which describes what I plan, and well, let's code!

