*** Needed for compiling ***
1) QT 3 for graphical rendering.
2) QT's QAssistantClient for help display.
3) Krita for image conversion.

*** How To compile the programme ***
1) Convert each of the Krita images to png.
  1a) In the images folder place the converted images in a folder called png.
      You probably want to resize the image named kardsgticon to be 60, 40.
  1b) In the players folder place each of the converted player images in their
      respective folders.
2) Compile the programme from the main directory.
  2a) In kardsgtinterfacebase.ui.h in method helpHandbook() uncomment the
      the assistant call that is appropriate to your compiling needs.
  2b) qmake
  2c) make
  2d) make install
3) Add the documentation to the QT Assistant.
  3a) assistant -addContentFile kardsgt.dcf, again give the location of
      kardsgt.dcf that is appropriate to your compiling needs.
4) Compile the WidgetPlugins for QT Designer (Optional)
  4a) First convert all the images to png and place them in a folder called png.
  4b) Compile the widget plugin code as root to have it install into your QT
      designer plugin folder.
5) Associate the file extension kgf with KardsGT.
  5a) The file kardsgticon.png is the icon to use for the KardsGT project.

*** Known Issues ***
1) If you are trying to install the binary you must:
  1a) kardsgt.dcf needs to be moved to /usr/share/doc/kardsgt, note that you
      should have given this path to the dcf file in step 3 of compiling.
  1b) Need to move all the files and folders in the src/doc folder to /usr/share/doc/kardsgt.
  1c) Need to move the binary file to /usr/bin
