#!/bin/sh
# env
# 
# Allows one to run this command in this project's local environment.

ABS_TOP_SRCDIR="/home/janneke/src/emacsy/master";

if test -z "$GUILE_LOAD_PATH"; then
  # Must include both srcdir and builddir because of the way release builds and out of source builds work.
  GUILE_LOAD_PATH="/home/janneke/src/emacsy/master/src:/home/janneke/src/emacsy/master/src:/home/janneke/src/emacsy/master/support/scheme";
else
  GUILE_LOAD_PATH="/home/janneke/src/emacsy/master/src:/home/janneke/src/emacsy/master/src:/home/janneke/src/emacsy/master/support/scheme:$GUILE_LOAD_PATH";
fi

if test -z "$GUILE_LOAD_COMPILED_PATH"; then
  GUILE_LOAD_COMPILED_PATH="/home/janneke/src/emacsy/master/src";
else
  GUILE_LOAD_COMPILED_PATH="/home/janneke/src/emacsy/master/src:$GUILE_LOAD_COMPILED_PATH";
fi

if test -z "$DYLD_LIBRARY_PATH"; then
  DYLD_LIBRARY_PATH="/home/janneke/src/emacsy/master/src/emacsy";
else
  DYLD_LIBRARY_PATH="/home/janneke/src/emacsy/master/src/emacsy:$DYLD_LIBRARY_PATH";
fi

export GUILE_LOAD_PATH GUILE_LOAD_COMPILED_PATH DYLD_LIBRARY_PATH ABS_TOP_SRCDIR;

exec "$@";
