BufferView.C:		screen->first = screen->TopCursorVisible();
BufferView.C:	if (screen) screen->FitCursor();
BufferView.C:	if (screen) screen->Update();
BufferView.C:		cbsf = screen->first;
BufferView.C:	screen->first = screen->TopCursorVisible(); /* this will scroll the
BufferView.C:	screen->HideCursor();
BufferView.C:	view->screen->Draw(view->current_scrollbar_value);
BufferView.C:		if (vbt->cursor.y < view->screen->first + height) {
BufferView.C:						      view->screen->first +
BufferView.C:			 view->screen->first + view->work_area->h - height) {
BufferView.C:						      view->screen->first +
BufferView.C:	long y = screen->first;
BufferView.C:	long y = screen->first;
BufferView.C:				view->screen->HideCursor();
BufferView.C:				view->screen->
BufferView.C:				view->screen->
BufferView.C:			view->screen->HideCursor(); 
BufferView.C:			view->screen->ToggleSelection(); 
BufferView.C:			view->screen->ToggleSelection(false); 
BufferView.C:		screen->HideCursor();
BufferView.C:						 screen->first);
BufferView.C:		screen->ToggleToggle();
BufferView.C:		if (screen->FitCursor())
BufferView.C:		screen->ShowCursor();
BufferView.C:	screen->HideCursor();
BufferView.C:	screen->HideCursor();
BufferView.C:             _buffer->text->MouseHitInTable(x, y+screen->first))) {
BufferView.C:                                                    screen->first);
BufferView.C:				screen->first;
BufferView.C:				screen->ToggleSelection();
BufferView.C:				screen->Update();
BufferView.C:	int screen_first = screen->first;
BufferView.C:	screen->ToggleSelection();
BufferView.C:	screen->Update();
BufferView.C:	if (screen->FitCursor()){
BufferView.C:		} else if (screen) screen->Redraw();
BufferView.C:			view->screen->CursorToggle();
BufferView.C:			view->screen->ShowCursor();
BufferView.C:		int screen_first = screen->first;
LyXAction.C:	{ "screen-down",                          LFUN_NEXT },        
LyXAction.C:	{ "screen-down-select",                   LFUN_NEXTSEL },     
LyXAction.C:	{ "screen-recenter",                      LFUN_CENTER },
LyXAction.C:	{ "screen-up",                            LFUN_PRIOR },       
LyXAction.C:	{ "screen-up-select",                     LFUN_PRIORSEL },    
lyx.C:  //fdui->form_screen->fdui = fdui;
lyx_cb.C:	lyxrc->roman_font_name = fl_get_input(fd_form_screen->input_roman);
lyx_cb.C:	lyxrc->sans_font_name = fl_get_input(fd_form_screen->input_sans);
lyx_cb.C:	lyxrc->typewriter_font_name = fl_get_input(fd_form_screen->input_typewriter);
lyx_cb.C:	lyxrc->font_norm = fl_get_input(fd_form_screen->input_font_norm);
lyx_cb.C:	lyxrc->zoom = atoi(fl_get_input(fd_form_screen->intinput_size));
lyx_cb.C:	fl_hide_form(fd_form_screen->form_screen);
lyx_gui.C:	fl_set_form_atclose(fd_form_screen->form_screen,
menus.C:	fl_set_input(fd_form_screen->input_roman, 
menus.C:	fl_set_input(fd_form_screen->input_sans, 
menus.C:	fl_set_input(fd_form_screen->input_typewriter,
menus.C:	fl_set_input(fd_form_screen->input_font_norm, 
menus.C:	fl_set_input(fd_form_screen->intinput_size, tmpstring);
menus.C:	if (fd_form_screen->form_screen->visible) {
menus.C:		fl_raise_form(fd_form_screen->form_screen);
menus.C:		fl_show_form(fd_form_screen->form_screen,
text.C:    * This touches only the screen-update. Otherwise we would may have
