BUG NO: 1
	DESC: Balls stuck to bottom of table and shot sideways don't go into
		pocket
	STATUS: FIXED 0.3.2

BUG NO: 2
	DESC: pointer "wanders around" and creates a mess when hit_moving is on
	STATUS: FIXED 0.3.2

BUG NO: 3
	DESC: aimer "gets stuck" when released over a button
	STATUS: FIXED 0.3.2

BUG NO: 4
	DESC: Second time cue ball is sunk, it shows up as the purple ball
		in the rack
	STATUS: FIXED 0.3.2
	
BUG NO: 5
	DESC: Collision sound sometimes produces static -- usually at beginning,
		recurs until lots of collision sounds are emitted close together.
		Problem with SNDCTL_DSP_POST??
	STATUS: May be a problem with my outdated version of OSS.
		This seems to be it.  Upgrading my kernel solved the problem.

	
BUG NO:
	DESC:
	STATUS:
	
