* 0.3.7 (07-10-2003)
  - fixed occasional black border of the title image
  - plugged potential memory leak
  - improved computer player defense
  - increased maximum map size to 250 x 250
  - added keyboard navigation support to menus
  - added application icon
  - added event creation and editing to CoMET
  - added support for general map settings to CoMET
  - added a validation function to CoMET
  - added basic CoMET manpage

* 0.3.6 (03-09-2003)
  - fixed password protection in campaigns
  - fixed unit export order in CoMET
  - added support for Windows CE (crimson only)
  - current resolution shows up in video options, duplicates do not
  - improved tactical map for small displays and large maps

* 0.3.5 (07-08-2003)
  - added new map 'Revelation'
  - added support for event dependencies
  - fixed movement display of units at the edge of the map
  - fixed CoMET garbling messages when saving
  - solo missions saved with CoMET can be played against human opponents

* 0.3.4 (29-06-2003)
  - added new map 'Mountain Defense'
  - you can no longer change the game mode of saved games
  - fixed building with non-GNU make
  - fixed event saving in CoMET
  - increased effect of roads
  - modified combat results display for clarity
  - added getting started section to crimson manpage

* 0.3.3 (25-05-2003)
  - fixed bi2cf event generation
  - fixed sound problems on big-endian systems
  - added an option to skip turn replays
  - added crystals section to crimson manpage
  - added factory configuration support to CoMET
  - new title image
  - converted manpages to DocBook

* 0.3.2 (06-05-2003)
  - fixed creation of saved games directory (fixes saving on Windows)
  - added new map 'Lankh Valley'
  - cfed and CoMET now support custom sets of units and tiles
  - added damage indicators and an option to disable them
  - added sound options menu
  - added some new and improved unit icons and images
  - toggle fullscreen mode with Alt-Enter instead of F12
  - fixed some compiler warnings
  - more CoMET improvements

* 0.3.1 (25-03-2003)
  - added unique event identifiers
  - added event 'manipulateevent'
  - changed production events to mining and research
  - bi2cf can now handle .FIN/.fin and .SHP/.shp
  - some more work on CoMET

* 0.3.0 (02-01-2003)
  - changed map format for better compatibility with BattleIsle maps
  - added 'LostFactories' and 'BeachRaid' maps
  - added aircraft carriers, mine sweepers, and trains
  - added lots of new terrain images
  - crystals and units share the same space in transporters
  - added unit size limits to buildings
  - separated unit data and terrain data
  - use zlib for compression of image data if available
  - added mouse wheel support to scroller widgets (requires SDL 1.2.5+)
  - added support for 320x240 resolutions
  - fixed possible crash in overview window
  - added progress indicator for computer player
  - added raw map format support to cfed
  - added new tool 'bi2cf' to convert maps from BattleIsle to CF format
  - in campaign games only advance to the next map if human player won
  - included first bits of 'CoMET', a graphical map editor
  - fixed VPATH build
  - lots of minor and internal changes
  - removed outdated VisualC project files

* 0.2.8 (29-10-2002)
  - fixed crash when trying to save maps with long names
  - fixed signed vs. unsigned char issues (Debian #159344)
  - show correct amount of crystals in transporters
  - improved slider behaviour

* 0.2.7 (25-08-2002)
  - added new maps 'Island Hoppers' and 'Operation: Foxhole'
  - AI is now able to use transporters in many situations
  - AI tries to be smarter when determining the order of unit movement
  - maps can now be installed in $HOME/.crimson/levels/
  - fixed handling of recursive transports in turn history
  - fixed crash when trying to load arbitrary files as maps
  - fixed program aborting when audio device could not be opened
  - don't drop messages for final score events
  - units created by the 'createunit' event are no longer disabled on
    their first turn
  - added support for images in unit info dialogs
  - 'unitdestroyed' trigger supports selection of player for tunit = -1
  - plugged some more memory leaks
  - corrected some map tile definitions to actually match the docs
  - some build-related updates and corrections

* 0.2.6 (02-07-2002)
  - fixed an index out of bounds bug turning arbitrary hexes into plains
  - computer didn't consume crystals when producing units
  - single player maps can also be played against a human opponent
  - reduced repair costs to 5 crystals
  - added title screen
  - several minor fixes

* 0.2.5 (19-06-2002)
  - fixed occasional crashes during combat
  - fixed units not being able to move into transports in some situations
  - fixed ships sometimes not being able to target other ships
  - fixed turn history display for PBeM games
  - plugged a memory leak
  - computer player now utilizes factories
  - repairs now require a fixed amount of 10 crystals
  - replaced event 'switchmap' by similar event 'nextmap'
  - added new event trigger 'unitposition'
  - added support for campaigns and map passwords
  - added four more road tiles

* 0.2.4 (07-06-2002)
  - fixed computer stomping on enemy units bug
  - fixed path finding bug for stationary units
  - players can now inspect neutral buildings
  - added new map 'The Great Battle'
  - added new event 'switchmap'
  - added editor error check for messages section
  - miscellaneous AI fixes and improvements
  - reduced penalty for ranged attacks
  - build fixes for OpenBSD
  - maps and saved games now listed in alphabetical order
  - continued internal reorganization

* 0.2.3 (25-04-2002)
  - added unit cycling ('n')
  - removed dialog box at the beginning of AI's turn
  - made file parsing in editor a bit more robust
  - plugged a memory leak in the editor
  - added first sound effects (SDL_mixer required)
  - show names of buildings at cursor position
  - some internal changes
  - added THANKS and TODO

* 0.2.2 (17-11-2001)
  - fixed crashes on Windows 9x/ME
  - video mode can be changed on the fly
  - plugged two small memory leaks
  - new bomber graphics
  - marginally improved computer player

* 0.2.1 (21-10-2001)
  - fixed a nasty map loading bug

* 0.2.0 (08-10-2001)
  - new combat system
  - added simple computer opponent
  - save game dialog couldn't be aborted
  - fixed turn history not being displayed after loading saved games
  - fixed fullscreen crash on Win32
  - units are correctly marked unavailable after repairs
  - fixed replay order when conquering buildings
  - added a bit of eye candy to the GUI
  - mission set files now also define unit sounds
  - added --sound command line parameter
  - F11 toggles audio state

* 0.1.6 (08-08-2001)
  - improved sound framework
  - minor changes to the user interface
  - support Win32 platforms
  - fixed a few compiler warnings

* 0.1.5 (22-07-2001)
  - show enemy's last turn at the beginning of a turn
  - current settings are saved on exit
  - F12 toggles fullscreen mode
  - fullscreen command line parameter now takes an additional
    argument (0 or 1)
  - fixed a bug which caused blocking units to actually support the
    attacker as well as the defender
  - corrected some unit definitions
  - more than 12 units allowed in buildings
  - slightly tweaked unit movement
  - fixed a bug in the list class
  - fixed cfed bugs in haveunit and havebuilding triggers
  - if mission briefings are to be shown on the first turn they must be
    created manually as 'message' events
  - removed Assault Tanks
  - mission and save file format changed
  - upgraded to autoconf 2.50
  - continued internal restructuring

* 0.1.4 (30-05-2001)
  - fixed a bug causing random first-round wins
  - ask for confirmation before overwriting existing save files
  - disabled in-turn saving in PBeM games
  - unitdestroyed also triggers events when the unit was captured
  - added event createunit and trigger haveunit
  - trigger buildingtaken renamed to havebuilding and extended
  - made info panel more dynamic
  - units may start inside a transport
  - reintroduced --level command line parameter
  - added --help and --version command line parameters
  - fixed a few compilation problems and Makefile glitches
  - internal code clean-up
  - added man pages

* 0.1.3 (30-04-2001)
  - display depth changed to 16bpp
  - fog is drawn using per-surface alpha blending
  - added Play-By-e-Mail support
  - added sound framework
  - fixed display not being updated correctly when the viewport changed
    in the overview map window
  - display doesn't jump at the start of a turn
  - fixed map tile definitions
  - fixed some configure bugs

* 0.1.2 (19-04-2001)
  - levels are now selected using a GUI interface
  - improved usability of the building and transports window
  - middle mouse button brings up building or transport window
  - added keyboard control in a few places
  - when units are "moved" into a building or transporter they are
    already in, they are still available for movement on that turn
  - added overview map
  - added level information (file format changed again)

* 0.1.1 (20-03-2001)
  - fixed units apparently taking an illegal path
  - units move from hex to hex instead of jumping
  - cursor positioned on player's unit instead of top left corner at
    the start of a new turn
  - mission briefings can be read from the game menu
  - missions contain default player settings (file format changed)
  - added mission briefings
  - fixed compilation problems on some systems
  - minor code clean-up

* 0.1.0 (01-03-2001)
  - initial public release

