2009-02-26: Version 1.4.3

    Added support for the Xbox 360 USB controller.
    New --record and --play command-line switches to record a game
    and play it back later.
    Replaced usage of SDL's Uint64 type with uint64_t (from
    <stdint.h>) to avoid compilation problems on some platforms.
    Fixed badly positioned spinner collision box.
    Fixed bad determination of when sprites land on ground.
    Enlarged collision box of base bullets.
    Reduced collision box of explosions.
    Pause not allowed in demo mode anymore.
    Base now shoots faster.
    Memory leaks removed.
    Links with flatzebra 0.1.2.

2007-06-20: Version 1.4.2

    New automatic mode shows the computer playing by itself (pass
    the --auto switch on the command line to use this mode).
    Code that uses getopt() is now excluded from compilation when the
    configure script fails to detect this function in the system.

2004-05-02: Version 1.4.1

    Links with flatzebra 0.1.1.

2003-06-02: Version 1.4.0

    Adapted to the flatzebra library, the successor of gengameng.

2002-12-26: Version 1.3

    Sound effects added.  Now requires the SDL_mixer library.
    Option --no-sound and --full-screen added.
    New life for every 10000 points, instead of 50000, in the extended mode.
    Question marks can fall in a slightly diagonal trajectory.
    When the sound device is not available, the program does not quit.

2002-05-17: Version 1.2

    Extensions to the original Astrosmash game principles (falling
    question marks and less frequent bonus lives).
    Instructions displayed on the starting screen.
    Moving stars.

2002-04-03: Version 1.1.1

    Preliminary modifications to add sound effects eventually.
    Contact email address removed from sources.
    Adaptation to gengameng 4.1.

2001-11-25: Version 1.1

    Compatible with gengameng 4.0.

2001-08-05: Version 1.0

    First public release.

2000-06-13: Version 0.1

    Internal release that uses gengameng 3.0.

2000-01-05: Version 0.0

    Internal release.  For X11 only.

