= Red Eclipse =

* A Free and Open Source First Person Shooter
* Available for Windows, Linux/BSD and Mac OSX
* Parkour, impulse boosts, dashing, and other tricks
* Favourite gamemodes with an array of mutators and variables
* Builtin editor lets you create your own maps cooperatively online
* Free Download from http://www.redeclipse.net/

= About =

Red Eclipse is a single-player and multi-player first-person ego-shooter,
built as a total conversion of Cube Engine 2, which lends itself toward a
balanced gameplay, completely at the control of map makers, while
maintaining a general theme of agility in a variety of environments.
For more information, please see our Wiki or Forum.

Wiki: http://www.redeclipse.net/wiki
Forum: http://www.redeclipse.net/forum

The project is a Free and Open Source game, built on Cube Engine 2 using SDL
and OpenGL which allows it to be ported to many platforms; you can download
a package for Windows, Linux/BSD, Mac OSX, or grab a development copy from
our Subversion repository and live on the bleeding edge.

Download: http://www.redeclipse.net/download
Subversion: http://www.redeclipse.net/devel

In a true open source by the people for the people nature, we try to work
closely with the gaming and open source communities to provide a better
overall experience, aiming to create a game environment that is fun and easy
to play, while still having elements to master.

If you think you might have something to contribute to the game or
community, please feel free to drop by our Chat or Forums and talk to us
directly. We try to maintain a standard of friendly behaviour in our
community, so don't be afraid to speak up and have your say in building this
game for us all :)

= Support Us =

Red Eclipse is developed by volunteers, and you get it free of charge; your
donations go toward ongoing costs which keep this project alive.

Donate: http://www.redeclipse.net/donate

= Get Involved =

You're encouraged to help the project by joining in with the rest of the
community to make a better project! You can do this by participating
in our Community, or using the SVN (Subversion) repository, and reporting
any issues, ideas, suggestions, or comments you might have. If you are
feeling particularly generous, you can donate and help support our
development efforts!

We chat via IRC in the channel #redeclipse on irc.freenode.net,
if you don't have an IRC client you can use http://www.redeclipse.net/chat
You can use this service to talk directly to the Red Eclipse developers
and supporters, whether you just want to have a chat, report a problem, or
make a suggestion, this is the best place to do it.

= Open Source =

The project is Free and Open Source meaning that you can both use it for
free, and you can be apart of it by contributing in whatever way you can.
These are people who have helped shape Red Eclipse into what you see today,
and they are regular people just like you who volunteer their time or
donate in the spirit of making a really cool game, your name could be here
too.

== Developers ==

* Quinton "Quin" Reeves - Lead Developer
    - Gameplay and AI Code/Design, Community Management

* Lee "Eihrul" Salzman - Lead Programmer / Advisor
    - Cube 2 Backports, Support, Speed Improvements, Encouragement

* Kevin "Hirato" Meyer - Timmy
    - Development Assistance, Design and Testing

* Joshua L. "Verbalshadow" Blocher - Artist
    - Some source artwork, Design and Testing

* Kurt "Kurtis84" Kessler - Artist
    - Textures, Design and Testing

* "LuckystrikeRx" - Artist
    - Maps, Textures, Models, Weapons, Design and Testing, Website

* Jonathan "W!ck3d" Roels - Artist
    - Maps, Textures, Design and Testing

* Derek "Favorito" Ponicki - Artist
    - Maps, Textures, Design and Testing

* Jeroen "appleflap" Boukens - Collaborator
    - Textures, Design and Testing

* Martin "arand" Werner - Collaborator
    - Documentation, Legal Drafting, Cross-Distribution Support, 
        Open Source Compliance Checks, and much more.

* Mike "mikeplus64" Ledger - Artist
    - Maps, Models, Weapons, Textures, HUD, Design and Testing

* Derek "JoJo" Stegall - Artist
    - Maps, Models, Textures, HUD, Sound FX, Design and Testing

* Jeff "Architect" Cope - Collaborator
    - Design and Testing

* Slawek "VibrantWave" Blauciak - Artist
    - Ambient Sounds

* "SkiingPenguins" - Artist
    - Skyboxes

* "fluxord" - Artist
    - Crosshairs

* Stefan Norman and Peter McInerney - Hosting
    - Master and Game server hosting

== Supporters ==

* "w00p|dazza"
* Corey "c0rdawg" Maher
* Rob "Lloir" Shannon
* Henrik "ahven" Pihl
* Robert "Homicidal" Crane
* Wayne Bennett
* Cameron "Rhubarb" Dawdy
* Christopher "paroneayea" Webber
* Mark "xtort-" Doodeman
* Vadim Peretokin
* Taiyo Rawle
* "CD Xbow"
* "FearFighter"
* Daniel "Imerion" Eriksson
* Furor
* Gaming Tilt
* Nick "Fatal_Glory" Watts
* Robert Winkler
* "fbt"
* Eddie "skedz4u" Webb
