quake3 (1.3) unstable; urgency=low

  * Make the desktop file definitely run /usr/games/quake3, and not some
    other quake3 on the user's $PATH
  * Upload to unstable/contrib now that I've done the same with g-d-p 25

 -- Simon McVittie <smcv@debian.org>  Wed, 16 Mar 2011 15:49:39 +0000

quake3 (1.2) experimental; urgency=low

  * Make the QUAKE3_BACKTRACE option work properly

 -- Simon McVittie <smcv@debian.org>  Sun, 16 Jan 2011 22:27:07 +0000

quake3 (1.1) experimental; urgency=low

  * Allow game-data-packager to satisfy the quake3-data dependency
  * If quake3-data is missing from quake3, don't allow the game to run (the
    engine doesn't cope well with it); instead, use zenity, kdialog, xmessage
    or (as a last resort) terminal output to tell the user about
    game-data-packager
  * If quake3-data is missing from quake3-server, just output to the console
  * Add a simple init script (disabled by default, so you don't have to use
    it if you prefer to run the server under screen or something), based on
    the one in tremulous-server

 -- Simon McVittie <smcv@debian.org>  Fri, 12 Nov 2010 23:12:28 +0000

quake3 (1.0) experimental; urgency=low

  [ Jack Coulter ]
  * Initial packaging (Closes: #487933), based on work by Marc Leeman and
    Bruno Kleinert

  [ Simon McVittie ]
  * Adapt for the current version of ioquake3
  * Upgrade to source format 3.0 (native), debhelper v8, machine-readable
    copyright, and Policy version 3.9.1
  * Include the GIMP source file for the logo (from ioquake3), and produce
    lower-quality versions from it at build time
  * Upload to experimental for now, until a version of game-data-packager
    that can produce quake3-data reaches unstable

 -- Simon McVittie <smcv@debian.org>  Fri, 22 Oct 2010 23:29:21 +0100
