2005-01-25 13:59  iskywalker

	* makewxs.sh, xblast.wxs: initial import, files for .msi

2005-01-23 18:28  lodott

	* cfg_player.c: whitespace cleanup, set default PID to invalid

2005-01-23 17:55  lodott

	* central.c: fix player registration for client in slot #0

2005-01-23 17:54  lodott

	* menu_player.c: general cleanup, comments

2005-01-23 17:13  lodott

	* debug.c: typo fix

2005-01-23 17:12  lodott

	* menu_extras.c, menu_extras.h, user.c: fixing bug when updating
	  central scores

2005-01-23 16:02  lodott

	* menu_extras.c: comments, general cleanup

2005-01-23 15:30  lodott

	* com_query.c: corrected output

2005-01-23 15:29  lodott

	* menu_game.c: removing team mode in server config (default none)

2005-01-23 15:26  lodott

	* net_dgram.c: some minor correction in comments/output

2005-01-23 15:24  lodott

	* browse.c: removing superfluous output

2005-01-23 15:23  lodott

	* menu_network.c: fixing update bug in central menu

2005-01-23 15:21  lodott

	* central.c, central.h: general cleanup, debugging output

2005-01-23 15:19  lodott

	* com_central.c, com_central.h: some renaming, more debugging and
	  general cleanup

2005-01-23 15:18  lodott

	* debug.c, debug.h: adding debugging for C2B (central udp socket)

2005-01-23 13:07  lodott

	* debug.c, debug.h: whitespace-cleanup

2005-01-23 13:05  lodott

	* debug.c, debug.h: central debug output

2005-01-21 23:22  lodott

	* client.c, com_query.c, com_query.h: central queries only on
	  default device, no broadcast previous behaviour if
	  FULL_CENTRAL_QUERY set

2005-01-21 23:19  lodott

	* net_dgram.c: extra check for failure to set broadcast flag

2005-01-20 14:17  lodott

	* Makefile.windows, INSTALL: Updated windows/cygwin Makefile, more
	  detailed INSTALL instructions

2005-01-18 16:36  lodott

	* game_client.c, game_server.c: more frequent updating of player
	  link status plus bugfix (missing break in switch)

2005-01-18 16:33  lodott

	* game.c, server.c, version.c: some debug corrections

2005-01-17 17:21  lodott

	* com_dg_client.c: server bases udp timeout for clients only on
	  receive interval now

2005-01-17 17:17  lodott

	* client.c, com_query.c, game_client.c, game_server.c: some minor
	  output changes, removing a compiler warning

2005-01-16 09:48  iskywalker

	* net_socket.h: forgot a ifdef

2005-01-15 18:41  iskywalker

	* action.c, com_listen.c, com_query.c, common.h, net_socket.h,
	  time.c, timeval.h, w32_joystick.c, w32_socket.c, xblastc.dsp:
	  memory leak in joystick, abort loser problem correctted, cygwin,
	  wms and mingw compatible now

2005-01-15 13:48  lodott

	* client.c: removing accidentally checked in line, adding a comment

2005-01-15 13:40  lodott

	* client.c, com_dgram.c, com_newgame.c, com_query.c, common.h,
	  debug.c, server.c, timeval.h, util.c, w32_event.c: removing some
	  more compiler warnings

2005-01-15 10:41  iskywalker

	* bot.c: fixed memory leak

2005-01-14 23:20  iskywalker

	* map.c: memory leak fixed

2005-01-14 20:57  lodott

	* cfg_level.c, cfg_stat.c: removing compiler warnings

2005-01-14 14:46  lodott

	* client.c, menu_network.c, server.c, w32_event.c, w32_image.c,
	  w32_pixmap.c: removing some minor compiler warnings

2005-01-14 14:20  alfie

	* configure, configure.in: Updated version in configure.in also.

2005-01-13 19:58  lodott

	* map.c, version.c, version.h: activating slowMotionBurst for
	  version 2.10.1

2005-01-13 19:52  lodott

	* debug.c, debug.h: debug output for version stuff

2005-01-13 12:40  lodott

	* str_util.c: fixing split error for strings with trailing spaces -
	  from
	  http://luc.saillard.free.fr/XBlast-TNT/patches/XBlast-TNT-str_util-memleak.patch

2005-01-12 16:50  lodott

	* client.c, network.c, network.h, server.c, version.c, version.h:
	  calculate joint(=min) version of all connected hosts

2005-01-12 16:48  lodott

	* bomb.c, map.c: deactivating slowMotionBurst for release

2005-01-12 14:21  alfie

	* Makefile.am, Makefile.in, config.h.in: Added version.c to
	  Makefile.am (rest is auto generated).

2005-01-12 14:02  alfie

	* Makefile.in, configure: Updated the generated files.

2005-01-12 01:20  lodott

	* cfg_game.c, cfg_game.h, client.c, network.c, network.h, server.c,
	  version.c, version.h: basic version management for network games

2005-01-11 23:44  lodott

	* atom.c, atom.h, bomb.c, func.c, info.c, map.c, player.c,
	  shrink.c: checking existence of level sections, adding missing
	  default for ceilNasty

2005-01-11 20:48  iskywalker

	* atom.c, atom.h, bomb.c, bomb.h, map.c: slowmotionflame request
	  from zorgzorg2

2005-01-11 18:58  iskywalker

	* config.h[DEAD]: delete old config

2005-01-11 18:51  iskywalker

	* mi_tool.c, random.c: new configure method with config.h, old fix
	  for leveleditor

2005-01-11 18:37  lodott

	* client.c, client.h, game_client.c: clearing player actions at
	  client before each level

2005-01-11 18:33  iskywalker

	* configure.in, color.h, common.h: new configure method with
	  config.h

2005-01-11 18:32  iskywalker

	* xbconfig.h: oldconfig.h

2005-01-11 18:30  iskywalker

	* config.h[DEAD], config.h: changed old coinfig.h to configure
	  config.h

2005-01-11 16:33  lodott

	* game.c: clear suicide flag for next player action

2005-01-11 15:00  alfie

	* game_server.c: Made MAX_REJECTS a define and default to 50.

2005-01-08 06:17  lodott

	* menu_network.c, server.c: fixing server override of client Go!
	  requests

2005-01-08 00:36  lodott

	* server.c: eliminating superfluous host/team state changes, some
	  output corrections

2005-01-08 00:34  lodott

	* menu_network.c: deactivating host button after disconnect

2005-01-07 20:06  lodott

	* mi_host.c: host button correctly cleared now, when client
	  disconnects

2005-01-07 01:43  lodott

	* game_server.c: react to disconnect's between game start and first
	  level

2005-01-07 00:50  alfie

	* version.h: Mark 2.10.0 as CVS version in VERSION_STRING.

2005-01-07 00:09  lodott

	* cfg_level.c: actually call level parser when checking the level..

2005-01-06 23:36  alfie

	* config.guess, config.sub: Updated to more current versions.

2005-01-06 23:34  lodott

	* menu_game.c: song choice also in "join network" menu

2005-01-06 23:27  lodott

	* game_client.c, game_local.c, game_server.c: stop the correct song
	  on level end

2005-01-06 22:44  lodott

	* com_query.c, intro.c, network.c: some more warnings removed

2005-01-06 22:42  lodott

	* cfg_game.c, cfg_game.h, game_client.c, game_local.c,
	  game_server.c, menu_game.c: music choice via combobox instead of
	  boolean toggle

2005-01-06 19:28  lodott

	* ini_file.c, ini_file.h, menu_network.c, mi_host.c: removing some
	  compiler warnings, thanks to jlh

2005-01-06 01:17  alfie

	* server.h: GetTeamState should return TeamState and GetHostState
	  should return HostState. :)

2005-01-05 19:20  lodott

	* cfg_level.c: removing check for level version entries

2005-01-05 18:14  alfie

	* Makefile.am, configure, version.h: Bumped version for release,
	  did autogen.sh for release, too.

2005-01-05 18:12  alfie

	* xbsndck.sh[DEAD], xbsndsrv.c: Cleaned up.

2005-01-04 16:58  iskywalker

	* configure.in: optimized

2005-01-04 16:19  iskywalker

	* xbsndsrv.c: final version (haha)

2005-01-04 15:53  iskywalker

	* Makefile.am, configure.in: autoconf tools rpaired

2005-01-04 04:02  iskywalker

	* x11c_init.c, xbsndsrv.c: corrections, xbsndsrv n==0, is EOF,
	  XFree xsh not xch 2 times

2005-01-02 20:36  iskywalker

	* atom.c, x11c_image.c, x11c_init.c, xbsndsrv.c: Stefan proposals

2004-12-21 03:19  iskywalker

	* Makefile.am, map.c, xbsndck.sh, xbsndsrv.c: checking for running
	  xblast versions

2004-12-19 16:05  iskywalker

	* xbsndsrv.c: fixed bug for creating file

2004-12-06 16:41  lodott

	* player.c: fixed reclives level entry, doesn't overwrite maxLives
	  anymore

2004-12-04 07:04  lodott

	* cfg_level.c: complete revision: some cleanup, parse levels with
	  -check instead of config; let client reject a level proposal if
	  it parses with warnings

2004-12-04 07:01  lodott

	* info.c, info.h, level.c, level.h: store game mode in info.c

2004-12-04 06:58  lodott

	* map.c: splitting map into parse and configure step

2004-12-04 06:57  lodott

	* game_client.c, game_server.c: minor fix for clean end of game

2004-12-04 04:21  iskywalker

	* xbsndsrv.c: checking for multiple sound servers

2004-12-04 02:44  lodott

	* cfg_game.h, menu_network.c, mi_host.c, network.c, network.h,
	  server.c, server.h: standard is now previous STATES with
	  simplified request handling	(imitating the previous standard
	  plus Ready states and dynamic team mode) REQUESTS flag adds
	  detailed request info OLDMENUS flag for old code (not tested,
	  expect to be removed soon)

2004-12-04 02:35  lodott

	* com_to_client.c: disable server listening to "toggle" signals
	  from client

2004-12-01 13:40  lodott

	* map.c: correcting extra probabilities

2004-11-29 18:32  lodott

	* bomb.c, player.c: complete conversion tables

2004-11-29 17:55  lodott

	* map.c: add non-NULL entry for no extra Distribution in levels

2004-11-29 17:49  iskywalker

	* menu_edit.c: [no log message]

2004-11-29 15:48  lodott

	* random.c: formatting

2004-11-29 15:46  lodott

	* cfg_game.c: adapting to new conversion routines

2004-11-29 15:44  lodott

	* bomb.c, bomb.h, func.c, func.h, info.c, info.h, level.c, map.c,
	  map.h, player.c, player.h, scramble.c, scramble.h, shrink.c,
	  shrink.h: improved level parsing, unknown strings are stored as
	  warnings

2004-11-29 15:41  lodott

	* ini_file.c, ini_file.h: some functions to deal with databases

2004-11-29 15:40  lodott

	* xblast.c: whitespaces, return -2 when -check fails

2004-11-27 03:34  iskywalker

	* introdat.c, menu.c: change default central, publicitys spams

2004-11-26 12:27  alfie

	* Changelog[DEAD]: This file didn't contain anything useful and
	  creates a conflict on not-to-be-named stupid file systems.

2004-11-19 18:09  lodott

	* game_client.c, game_demo.c, game_local.c, game_server.c, intro.c,
	  intro.h: auto-keypressing for bot on info/levelend/scoreboard

2004-11-18 16:25  lodott

	* server.c: fixed dgram timeout, udp wasn't removed before

2004-11-15 20:03  lodott

	* game_server.c: fixed async random numbers - thanks to lefant for
	  finding/debugging this one!

2004-11-14 16:17  lodott

	* game_client.c, game_local.c, game_server.c: handle errors when
	  configuring a level

2004-11-14 16:15  lodott

	* ini_file.c, ini_file.h: some new database functions

2004-11-13 19:40  lodott

	* ini_file.c, ini_file.h: formatting, reordering

2004-11-13 17:48  lodott

	* level.c, level.h: corrected version of previous commit

2004-11-13 17:45  lodott

	* level.c: whitespace cleanup, make debug output dependent on
	  DEBUG_LEVEL switch

2004-11-13 13:25  lodott

	* game.c: formatting, cleaning up LevelResult

2004-11-11 18:58  lodott

	* action.c, game.c: fixed suicide feature

2004-11-11 18:22  lodott

	* network.c: proper cleanup of network data on disconnect,
	  whitespaces removed

2004-11-11 16:02  lodott

	* game_server.c: check for breakdown of connection to central

2004-11-11 16:01  lodott

	* menu_extras.c: player registration adapted, trailing whitespaces

2004-11-11 15:58  lodott

	* user.c, user.h: event handling for central connection, code
	  cleanup

2004-11-11 15:57  lodott

	* com_to_central.c, com_to_central.h: implementing events for
	  connection to central

2004-11-11 15:54  lodott

	* debug.c, debug.h: debugging for user connection to central

2004-11-11 13:48  lodott

	* user.c, user.h: formatting

2004-11-08 21:43  lodott

	* net_dgram.c, net_tele.c, net_tele.h: formatting, completed debug
	  translations for telegram id's

2004-11-08 21:08  lodott

	* game_client.c: formatting, more detailed exit messages when
	  server disconnects

2004-11-08 21:07  lodott

	* game_server.c: correctly check for disconnections, proper cleanup

2004-11-08 21:05  lodott

	* game.c, server.c: implement suicide

2004-11-08 21:02  lodott

	* player.c, player.h: remove disconnect solution for suicide, does
	  not work with more than two clients

2004-11-08 20:59  lodott

	* action.c, action.h, xblast.h: add suicide action, formatting

2004-11-08 16:08  lodott

	* game_server.c, player.c, player.h: revising game server,
	  immediately suicide disconnected players

2004-11-08 16:05  lodott

	* debug.c, debug.h: debug output for game and level

2004-11-06 23:37  lodott

	* server.c, server.h: DgramClosed event, inform others when dgram
	  fails for client

2004-11-06 23:35  lodott

	* com_dg_server.c: handle dgram events, in particular Close

2004-11-06 23:33  lodott

	* com_dg_client.c: DgramClosed event for client

2004-11-06 23:32  lodott

	* com_dgram.c: commenting out test assert

2004-11-06 23:30  lodott

	* client.c, client.h: handle DgramEvents instead of DgramErrors, in
	  particular XBSC_DgramClosed

2004-11-06 20:54  lodott

	* menu_network.c: client needs ping to be marked as In now
	  (-DSTATES only)

2004-11-06 20:52  lodott

	* com_dgram.h: additional dgram event, belongs to previous commit

2004-11-06 20:51  lodott

	* com_dg_client.c, server.c, server.h: replace DgramError by
	  DgramEvent, use CLOSE event for cleanup

2004-11-06 20:46  lodott

	* com_dgram.c: more detailed dgram events

2004-11-06 03:04  lodott

	* client.c, client.h, server.c, server.h: stream events handling
	  instead of stream errors

2004-11-06 03:01  lodott

	* com_from_central.h: some comments

2004-11-06 03:00  lodott

	* com_from_central.c: basic stream event handling, automatic
	  connection shutdown in background

2004-11-06 02:59  lodott

	* com_to_central.c: basic stream event handling

2004-11-06 02:59  lodott

	* com_to_server.c: stream event handling

2004-11-06 02:56  lodott

	* com_to_client.c: stream event handling, use prepFinish for
	  automatic structure removal in background

2004-11-06 02:53  lodott

	* com_stream.c, com_stream.h: define stream events, extend error
	  handler to an stream event handler

2004-11-06 02:38  lodott

	* debug.c, debug.h: debug output for tcp to and from central

2004-11-05 17:43  lodott

	* com_listen.c, com_listen.h, server.c: added regular close of
	  listen socket and shutdown flag to distinguish between expected
	  and unexpected shutdowns.

2004-11-05 16:59  lodott

	* server.c, com_listen.c, server.h: revising com_listen.c, adding
	  shutdown notification to catch socket errors

2004-11-05 16:57  lodott

	* debug.c, debug.h: debug output for com_listen.c

2004-11-04 18:04  lodott

	* x11_socket.c: perror output for debug

2004-11-04 17:48  lodott

	* server.c: minor fix in debug output

2004-11-04 17:46  lodott

	* w32_socket.c: added error codes for debug output

2004-11-04 17:41  lodott

	* socket.h: reordered

2004-11-04 17:40  lodott

	* net_socket.c: implement user port range for client sockets use
	  #define's USER_MINPORT and USER_MAXPORT to set range at compile
	  time

2004-11-04 17:26  lodott

	* com_newgame.c: do not broadcast game data to central

2004-11-04 17:25  lodott

	* x11_socket.c: use ACCEPT_TIMEOUT for accept instead of
	  CONNECT_TIMEOUT

2004-11-04 17:23  lodott

	* client.c, com_query.c, com_query.h: minor changes, better
	  variable naming/order

2004-11-03 15:56  lodott

	* x11_socket.c: complete revision, making output similar to
	  w32_socket.c

2004-11-02 22:25  lodott

	* com_newgame.c: minor bug, some cosmetic changes

2004-11-02 22:22  lodott

	* w32_socket.c: complete revision, fixed interface detection
	  (WSIF_MOD is not needed anymore)

2004-11-02 22:20  lodott

	* debug.c, debug.h: debug output for sockets

2004-11-02 19:36  lodott

	* com_browse.c: require browse events for browse communications

2004-11-02 19:28  lodott

	* com_central.c: browse events for central games

2004-11-02 19:20  lodott

	* client.c, client.h, com_query.c, com_query.h: browse events and
	  interface id for query communication, better debug output

2004-11-02 19:16  lodott

	* debug.c, debug.h: debug output for query sockets

2004-11-02 17:10  lodott

	* server.c: use default interface for server registration at
	  central; compile with -DOLDIFCODE to get the old behaviour

2004-10-30 23:18  lodott

	* com_reply.c: revising reply communication, adding browse event
	  handling

2004-10-30 23:16  lodott

	* com_newgame.c: cosmetic change

2004-10-30 23:15  lodott

	* browse.c: commenting browse communication parser

2004-10-30 23:14  lodott

	* debug.c, debug.h: debug output for reply communication

2004-10-30 22:11  lodott

	* com_newgame.c, com_newgame.h: revising newgame communication,
	  close signal now triggers shutdown *after* sending

2004-10-30 22:08  lodott

	* server.c, server.h: splitting newgame close into an active and
	  passive routine

2004-10-30 22:04  lodott

	* menu_network.c: fixing unnecessary initial double send of game
	  data

2004-10-30 22:02  lodott

	* debug.c, debug.h: Debug output for Newgame sockets

2004-10-26 11:16  aluleich

	* debug.c, debug.h: Corrected some misplaced debug-macros

2004-10-21 21:28  lodott

	* com_browse.c, com_browse.h, com_central.c, com_newgame.c,
	  com_query.c, com_reply.c: add browse event handling mechanism

2004-10-21 21:27  lodott

	* debug.c, debug.h: debug output for Browse networking level

2004-10-20 03:20  lodott

	* debug.c, debug.h: remove warnings for debug outputs with
	  undefined DEBUG flags

2004-10-20 01:33  iskywalker

	* menu_network.c, network.c: keep compiler happy

2004-10-20 01:27  lodott

	* network.c: fixed compile error without DEBUG_NETWORK

2004-10-20 00:19  lodott

	* menu_network.c, server.c: fixing request handling, restricting
	  local requests

2004-10-19 23:19  lodott

	* client.c, com_to_server.c, com_to_server.h: fixed client join
	  with two players

2004-10-19 20:28  lodott

	* network.c, network.h, server.c: team request handling, team mode
	  now negotiable

2004-10-19 19:59  iskywalker

	* bot.c, cfg_level.h, client.h, game.c, game_client.c,
	  game_local.c, gui.h, ini_file.h, map.c, map.h, menu_edit.c,
	  menu_edit.h, menu_network.c, mi_label.c, mi_tool.c, network.h,
	  player.c, player.h, sdl_event.c, shrink.c, shrink.h, sprite.c,
	  status.c, status.h, w32_pixmap.c, x11c_pixmap.c, xblast.c: keep
	  compiler with Wall happy

2004-10-19 19:31  lodott

	* menu_network.c: implement remote start

2004-10-19 19:30  lodott

	* mi_host.c: slight correction of hostname display in wait menu

2004-10-19 19:28  lodott

	* network.c, network.h, server.c: request handling for server, in
	  particular remote start

2004-10-19 19:27  lodott

	* debug.c, debug.h: Debug output for network

2004-10-19 17:42  iskywalker

	* bot.c: keep compiler happy

2004-10-19 11:06  lodott

	* menu_network.c: fix automatic change to team mode in standard
	  mode

2004-10-19 03:57  iskywalker

	* game_local.c: no fprintfs

2004-10-18 23:32  iskywalker

	* action.h, game.c, game_client.c, game_local.c, game_server.c:
	  auto bot activation

2004-10-18 10:56  lodott

	* menu_network.c: fix to allow non-team game in standard mode

2004-10-17 23:11  iskywalker

	* menu_edit.c, shrink.c: Alll should work now, documentation and
	  some saving stuff should be although implemented _edit level
	  info_ deletes all changed stuff _only map is saved_

2004-10-16 01:14  lodott

	* client.c, com_to_server.c, com_to_server.h: moving request
	  handling to client

2004-10-16 00:08  lodott

	* cfg_player.c, cfg_player.h, menu_network.c, mi_player.c: show
	  sprites in team colors in wait menu

2004-10-13 19:02  lodott

	* cfg_game.h: add invalid player team, for correct transfer of game
	  setup

2004-10-13 19:01  lodott

	* menu_network.c: reimplementing start button, -DSTATES playable
	  now

2004-10-13 18:58  lodott

	* server.c, server.h: moved initial state assignment to server,
	  clean up comments

2004-10-13 18:55  lodott

	* client.c: clear data when disconnecting

2004-10-13 18:53  lodott

	* network.c, network.h: routines to clear host data

2004-10-13 18:51  lodott

	* mi_host.c: fix initial local team request

2004-10-12 20:47  lodott

	* com_to_client.c: minor corrections

2004-10-12 12:56  lodott

	* com_to_client.c, com_to_server.c: unified request data format for
	  server send/client receive

2004-10-11 16:21  lodott

	* server.c, server.h: correct types instead of unsigned for states,
	  basic server state request handling

2004-10-11 16:20  lodott

	* menu_player.c, mi_host.c: fixing compile error for standard due
	  to previous checkin (typedef move)

2004-10-11 16:01  lodott

	* mi_tool.h, network.c, network.h: moving type def for host/team
	  states to network

2004-10-11 15:59  lodott

	* mi_host.c: improved host/team item display with respect to local
	  requests

2004-10-10 23:08  lodott

	* client.c, client.h, com_dg_client.c, menu_network.c, network.c,
	  network.h, server.c, server.h: moving ping time data to network.c

2004-10-10 23:07  lodott

	* mi_host.c: defining out team state Invalid for standard/SMPF

2004-10-10 22:29  lodott

	* mi_host.c, mi_tool.h: sensible starting values for host/team
	  items

2004-10-10 22:21  lodott

	* com_to_server.c: fix for sending team requests

2004-10-10 20:02  lodott

	* client.c, menu_network.c, network.c, network.h, server.c: moving
	  state data to network, adding network types

2004-10-10 16:31  lodott

	* menu_network.c, mi_tool.c, mi_tool.h, mi_host.c, mi_host.h: added
	  focus handler for host/team items (-DSTATES)

2004-10-09 21:30  lodott

	* menu_network.c, mi_host.c, mi_host.h, mi_tool.c, mi_tool.h:
	  variant wait menu for client/server with -DSTATES (not finished);
	  completely separated from -DSMPF and standard now

2004-10-09 15:49  lodott

	* menu_network.c, mi_host.c: trivial requests exchange for hosts
	  implemented

2004-10-09 15:47  lodott

	* com_dg_client.c: allow to check connectedness of server just as
	  for a host

2004-10-09 15:45  lodott

	* server.c, server.h: proper data initialization, prototypef for
	  state retrieval

2004-10-09 15:44  lodott

	* client.c, client.h: proper data initialization, state data
	  retrieval unified

2004-10-08 23:31  lodott

	* client.c, client.h, com_to_server.c, com_to_server.h: client
	  send/rcv facilities for host/team state requests

2004-10-08 22:34  lodott

	* com_to_client.c, net_tele.h: send/rcv facilities for server for
	  host/team state requests

2004-10-08 21:37  lodott

	* mi_host.c, menu_network.c, mi_host.h, mi_tool.c, mi_tool.h:
	  display for host/team states (with -DSTATES)

2004-10-07 01:33  lodott

	* com_to_client.c, com_to_client.h, menu_network.c, server.c,
	  server.h: check dgram success, completed server states managing
	  except actual sending

2004-10-07 00:20  lodott

	* menu_network.c: Started new variant for wait menu display (use
	  -DSTATES)

2004-10-07 00:16  lodott

	* mi_host.c, mi_tool.c, mi_tool.h, mi_host.h: added generic host
	  item with requested states, ordered source by item type

2004-10-06 14:22  lodott

	* menu_network.c: reordering source into menu sections

2004-10-05 22:11  lodott

	* client.c, client.h, com_to_server.c, com_to_server.h: Clean
	  socket closing for clients

2004-10-05 22:08  lodott

	* server.c, server.h: slight refinement of disconnect sequence

2004-10-05 20:26  lodott

	* server.c, server.h, com_to_client.c, com_to_client.h: better
	  structuring, error handling, cleaner socket closing

2004-10-05 15:24  lodott

	* client.c, client.h, com_dg_server.c: reordering, completing
	  prototypes, client controls dgram shutdown now

2004-10-05 14:35  lodott

	* client.c, client.h, com_to_server.c, com_to_server.h: better
	  structuring, debugging, error communication

2004-10-05 14:32  lodott

	* debug.c, debug.h: C2S and S2C debugging

2004-10-04 17:18  lodott

	* com_stream.c, com_stream.h, debug.c, debug.h: debugging for
	  streams, minor code cosmetics

2004-10-04 16:44  lodott

	* com_dg_client.c, server.c, server.h: adding prototypes for server
	  send, server controls dgram shutdown now

2004-10-04 14:13  lodott

	* client.c, client.h, com_dg_server.c, com_dg_server.h: better
	  error communication, more structuring

2004-10-03 19:27  lodott

	* com_dg_client.c, com_dg_client.h, server.c, server.h: structuring
	  source files, better error communication, preparation for
	  host/team states extension

2004-10-03 18:36  lodott

	* debug.c, debug.h: Add debugging output for SERVER

2004-10-02 23:52  lodott

	* com_dg_client.c, com_dg_server.c, com_dgram.c, com_dgram.h:
	  better variable names and comments for dgram communications, info
	  handler extending finish handler, preparations to fix potential
	  segfaults when errors occur

2004-10-02 23:45  lodott

	* debug.c, debug.h: Debug output for DGRAM, D2C, D2S

2004-09-26 02:07  iskywalker

	* menu_edit.c: imporved led and shrink

2004-09-23 20:02  lodott

	* client.c, client.h, com_to_server.c: Restructuring client.c,
	  prepare host/team state protocol extension

2004-09-23 19:57  lodott

	* debug.c, debug.h: Add Dbg_Client() for use with -DDEBUG and
	  -DDEBUG_CLIENT

2004-09-23 15:36  iskywalker

	* menu_edit.c, shrink.c: editor improved

2004-09-23 01:47  iskywalker

	* menu_edit.c, shrink.c, shrink.h: imporved editor

2004-09-20 21:34  iskywalker

	* menu.c: better central choose

2004-09-20 12:00  alfie

	* cfg_xblast.c: Changed default central to xblast.debian.net.

2004-09-17 22:15  lodott

	* atom.c, atom.h: Added atoms for result and ratings file name

2004-09-17 21:50  lodott

	* central.c: create rating/result files for central, better
	  comments

2004-09-17 20:56  lodott

	* cfg_player.c, cfg_player.h: Added functions to append game
	  results and time+rating to config files

2004-09-17 20:54  lodott

	* ini_file.c, ini_file.h: Added function to append database entries
	  to config files

2004-09-17 20:05  lodott

	* central.c: Added name check for player registration, code cleanup

2004-09-17 19:59  lodott

	* cfg_player.c, cfg_player.h: Added function to find player name
	  doubles

2004-09-17 17:25  lodott

	* com_central.c: Central checks received gameID and host:port now -
	  formatting, comments

2004-09-17 14:42  lodott

	* com_newgame.c, com_query.c: Better debug output for debugging
	  central messages

2004-09-16 22:32  lodott

	* net_tele.h: Fixed telegram id order to allow registering in
	  central

2004-09-16 22:14  iskywalker

	* bomb.c, map.c, menu.c, menu_edit.c: central default button,
	  ringoffire corrected, menu_edit extended

2004-09-16 17:22  lodott

	* com_query.c: Better debug output for -DDEBUG

2004-09-14 00:33  tenderflake

	* sdl_common.c, sdl_image.h: Changed #include sdl files to
	  lowercase.

2004-09-14 00:32  tenderflake

	* sdl_image.c: Set transparent background for epm files

2004-09-13 12:15  alfie

	* Makefile.in: Synced Makefile.in with Makefile.am

2004-09-13 11:10  lodott

	* menu_network.c: Recognizes ready hoststate as in now, some
	  streamlining

2004-09-13 00:11  lodott

	* client.c, client.h, com_to_client.c, com_to_client.h,
	  com_to_server.c, menu_network.c, mi_host.c, mi_tool.h,
	  net_tele.h, network.h, server.c, server.h: Added "Ready"
	  hostState and means for its communication and display, slight
	  protocol change

2004-09-10 21:03  tenderflake

	* sdl_common.c, sdl_common.h, sdl_image.c, sdl_image.h: Converted
	  functions that load epm, ppm, etc to generate SDL_Surface
	  bitmaps.

2004-09-10 01:33  iskywalker

	* sdl_common.c, sdl_common.h, sdl_event.c, sdl_image.c,
	  sdl_image.h, sdl_init.c, sdl_pixmap.c, sdl_ppm.c, sdl_text.c,
	  sdl_tile.c: initial import for sdl bracnch

2004-09-08 15:09  lodott

	* client.c, com_query.c, com_query.h: Proper free'ing of Query
	  sockets for Lan/Central searching

2004-09-08 10:18  lodott

	* Makefile.windows: Added missing object file menu_edit.o

2004-09-07 21:40  iskywalker

	* menu_edit.c: set led

2004-09-07 21:05  iskywalker

	* menu_edit.c: a lot of improvements

2004-09-02 14:11  iskywalker

	* bomb.c, ini_file.c, mi_tool.c: bugs corrected

2004-08-30 18:57  iskywalker

	* game.c, game_client.c, player.c: some gimmics and correctures

2004-08-30 04:55  iskywalker

	* menu_edit.c: seg fault corrected

2004-08-30 03:06  iskywalker

	* sprite.c, ini_file.c, menu_edit.c, menu_edit.h, mi_tool.c,
	  mi_tool.h, shrink.c: enhanced editor and some nice compiler,want
	  to get -Wall

2004-08-22 01:48  iskywalker

	* SConstruct: initial import

2004-08-21 18:04  iskywalker

	* func.c, func.h, map.c, menu_edit.c, mi_map.c, mi_tool.c,
	  mi_tool.h, sprite.c, sprite.h: editor scpecial extras,bug fixed

2004-08-19 21:49  iskywalker

	* Makefile.am, game_client.c, menu_edit.c, menu_edit.h: wait ingame
	  menu better, make dist better, compiles nicier

2004-08-19 08:54  alfie

	* Makefile.in, depcomp: automake1.7 needs depcomp Makefile.in sync
	  with Makefile.am

2004-08-17 21:26  iskywalker

	* README: Sound bug

2004-08-17 20:23  iskywalker

	* menu_edit.c, map.c, map.h, mi_tool.c, sprite.c, w32_pixmap.c,
	  x11c_pixmap.c: Editor improved,(evilbomb showinging and saving

2004-08-17 13:57  iskywalker

	* Makefile.am: level editor

2004-08-17 13:33  iskywalker

	* menu_extras.c: level editor

2004-08-17 00:16  iskywalker

	* menu_edit.c, menu_edit.h: initial import

2004-08-17 00:14  iskywalker

	* bomb.c, bomb.h, event.h, map.c, map.h, menu_extras.c, mi_map.c,
	  mi_tool.c, mi_tool.h, shrink.c, shrink.h, w32_event.c,
	  x11_event.c, x11_event.h: level editor integrated

2004-08-16 20:51  alfie

	* Makefile.am, Makefile.in, aclocal.m4, config.guess, config.sub,
	  configure: Some long standing updates (config.guess and
	  config.sub), one fix in the Makefile.am and the rest regenerated.

2004-08-16 20:48  alfie

	* xbsndsrv.c: Don't use 100% CPU if xblast dies away. Rather die
	  also, if the pipe is broken.

2004-08-16 08:46  alfie

	* x11_sound.c: Make it possible to -D a full path to the sound
	  server.

2004-08-15 19:31  iskywalker

	* game_client.c, game_local.c, game_server.c, server.c: beep mode
	  for windows with log file, stop sound when escaping

2004-08-15 06:28  iskywalker

	* debug.c: dgb_out go into error.log for windows

2004-08-13 20:56  lodott

	* client.c, network.c, network.h, server.c: Improving initial
	  version check

2004-08-13 20:53  lodott

	* net_tele.h: moving async signal to receive signals from older
	  clients correctly

2004-08-13 20:52  lodott

	* player.c: Leading comment is comment again

2004-08-13 13:39  iskywalker

	* game.c, player.c: unommented the SND_STEP lines for hearing
	  steping

2004-08-13 07:38  iskywalker

	* Makefile.windows, atom.c, atom.h, bomb.c, func.c, intro.c,
	  player.c, w32_event.c, xblast.coff: through, ceil, handlep0oll
	  error fixed, minor fixes

2004-08-12 23:31  iskywalker

	* w32_sndsrv.c, xbsndsrv.c: fix sound

2004-08-12 23:20  iskywalker

	* atom.c, atom.h, cfg_game.c, cfg_game.h, client.c, game_client.c,
	  game_local.c, game_server.c, menu_game.c, player.c, snd.h,
	  xbsndsrv.c: music in

2004-08-12 23:16  lodott

	* server.c: server must also add game version to its game config

2004-08-12 20:45  iskywalker

	* atom.c, atom.h, cfg_game.c, cfg_game.h, client.c, game_client.c,
	  intro.c, menu_game.c, xbsndsrv.c: beep when game start (optional)

2004-08-12 20:30  lodott

	* cfg_game.c, cfg_game.h, client.c, com_to_server.c, network.c,
	  server.c: Added initial version check on client connect - all
	  clients who don't send version data are disconnected

2004-08-12 19:53  lodott

	* atom.c, atom.h, cfg_game.c, cfg_level.c: changing atom names for
	  version

2004-08-12 18:47  iskywalker

	* cfg_game.c, cfg_game.h, com_query.c, menu_network.c, server.c:
	  beeping for incoming clients

2004-08-11 21:34  iskywalker

	* Makefile.windows, client.c, game.c, player.c, player.h, server.c,
	  xblast.coff: team chat fixed

2004-08-11 13:14  iskywalker

	* x11_event.c: cancel added

2004-08-11 01:23  iskywalker

	* Makefile.windows, bomb.c, func.c, game.c, mi_tool.c, player.c,
	  player.h, w32_event.c, xblast.coff: input, through (extra)

2004-08-10 22:47  iskywalker

	* w32_event.c: better keyboard handling

2004-08-10 19:57  iskywalker

	* ini_file.c: scpace check on ini_file (seg fault if not and level
	  raped

2004-08-10 19:28  iskywalker

	* game.c, mi_tool.c, x11_event.c: backspace and return added to
	  chatmode

2004-08-10 14:20  lodott

	* map.c: Fixed minor memory leak - tile names not been freed before

2004-08-09 13:55  lodott

	* bomb.c, bomb.h, func.c, func.h, level.c, map.c, map.h, player.c,
	  scramble.c, shrink.c: splitting level config into parse and setup
	  stage

2004-08-08 05:39  lodott

	* cfg_level.c, info.c, info.h, level.c, player.c, player.h,
	  scramble.c, scramble.h, shrink.c: Splitting level config into
	  parse and setup stage, to allow refined level negotiations

2004-08-07 20:27  lodott

	* bomb.c, cfg_level.c, cfg_level.h, cfg_main.c, cfg_main.h,
	  level.c, xblast.c: Added command-line option -check to check
	  configs before menu (levels only so far)

2004-08-07 03:11  iskywalker

	* event.c, intro.c, mi_string.c, mi_tool.c, w32_event.c,
	  w32_pixmap.c: Chat works also for windows, backspace implemnted

2004-08-06 15:31  lodott

	* w32_socket.c: add handling of close event for sockets, removes
	  server crash on client disconnect

2004-08-06 13:29  iskywalker

	* mi_tool.c: chatMode after sending reseted(fix)

2004-08-06 04:47  iskywalker

	* SDL_vkeys.h: initial import, needed by w32_event.c

2004-08-06 04:00  iskywalker

	* bot.c: async prob fixed

2004-08-06 03:57  iskywalker

	* intro.c, w32_event.c, w32_pixmap.c, w32_text.c, xblast.coff:
	  Capslock and better ascii sensitive

2004-08-06 01:37  iskywalker

	* w32_event.c: Key fix for windows, fucking windows key

2004-08-06 00:38  lodott

	* game_client.c: fixed escape key for client

2004-08-06 00:37  lodott

	* client.c, server.c: output as unsigned to avoid some confusing
	  output

2004-08-05 21:51  iskywalker

	* Makefile.in, aclocal.m4, cfg_control.c, chat.c, client.c,
	  com_to_client.c, com_to_server.c, configure, event.h, game.c,
	  menu_network.c, mi_tool.c, network.c, server.c, server.h,
	  w32_event.c, x11_config.c, x11_event.c, x11_socket.c, xblast.c:
	  chat also in Menu mode! (delete,home,end)

2004-08-05 14:03  iskywalker

	* menu_control.c: fixing bug

2004-08-05 00:02  iskywalker

	* chat.h, client.c, game.c, server.c: working chat, with private
	  and team msgs

2004-08-04 23:14  iskywalker

	* client.c, game.c, server.c, server.h, xblast.coff: working chat,
	  next step public private msgs, maybe also team msgs

2004-08-04 21:29  lodott

	* menu_network.c: Removed free() call for XBChat, freeing handled
	  by chat.c now

2004-08-04 21:26  lodott

	* com_to_client.c, com_to_server.c: Fixed small bug (wrong length
	  for chat string)

2004-08-04 21:24  lodott

	* client.h: Minor fix (parameter order in prototype)

2004-08-04 21:22  lodott

	* client.c: minor fix, better comments

2004-08-04 21:01  lodott

	* chat.c: Fixed stupid bugs

2004-08-04 19:41  lodott

	* chat.c, chat.h: Chat line manager

2004-08-04 19:39  lodott

	* menu_network.c: Simple interface for "waiting for clients" menu
	  to access chat data

2004-08-04 19:38  lodott

	* net_tele.h: add id for tcp chat signal

2004-08-04 19:36  lodott

	* client.c, client.h, server.c, server.h: add tcp chat handling for
	  client and server

2004-08-04 19:34  lodott

	* com_to_client.c, com_to_client.h, com_to_server.c,
	  com_to_server.h: add tcp chat signals

2004-08-04 19:33  lodott

	* com_dg_client.c, com_dg_server.c, com_dgram.c, com_dgram.h:
	  Removed udp chat facilities, replace with a reserved facility for
	  future extensions

2004-08-04 19:18  iskywalker

	* cfg_control.c, client.c, game.c: improved chat

2004-08-04 12:14  iskywalker

	* chat.c, chat.h: initial import

2004-08-04 10:08  iskywalker

	* Makefile.windows, atom.c, atom.h, cfg_control.c, cfg_control.h,
	  event.h, game.c, gui.h, intro.c, menu.c, menu_control.c,
	  status.c, w32_tile.c, x11c_tile.c: chat target selction (some
	  cosmetics too)

2004-08-04 06:46  iskywalker

	* Makefile.am, Makefile.in, Makefile.windows, aclocal.m4, action.h,
	  atom.c, atom.h, bomb.c, bot.c, cfg_control.c, cfg_control.h,
	  client.c, client.h, com_dg_client.c, com_dg_client.h,
	  com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
	  configure, event.c, event.h, game.c, game.h, game_client.c,
	  geom.h, intro.c, map.c, menu_control.c, menu_network.c,
	  network.h, player.c, player.h, server.c, server.h, status.c,
	  w32_event.c, w32_pixmap.c, x11_event.c, x11c_pixmap.c,
	  x11c_text.c: local chat implemented

2004-08-02 16:56  lodott

	* cfg_level.c, cfg_level.h: enable server to check levels for
	  version entries

2004-08-02 15:57  iskywalker

	* game_client.c, game_server.c: fix kunix patch

2004-08-02 15:51  lodott

	* server.c: adding some comments, cleaning up some other comments

2004-08-02 15:11  iskywalker

	* game.c: fix kunis patch

2004-08-02 13:40  iskywalker

	* atom.c, atom.h, cfg_level.c, cfg_level.h, client.c, client.h,
	  event.h, mi_tool.c, x11_sound.c, xblast.coff: kunis patch

2004-08-02 13:03  iskywalker

	* bot.c: async bot causer away

2004-08-02 03:44  iskywalker

	* Makefile.windows, bot.c, cfg_game.c, cfg_level.c, cfg_level.h,
	  client.c, client.h, com_to_client.c, com_to_client.h,
	  com_to_server.c, com_to_server.h, game.c, game_client.c,
	  game_server.c, menu_game.c, net_tele.h, network.h, server.c,
	  server.h, w32_event.c: recommended level patch, kunis async
	  routines, level version check

2004-08-01 19:40  iskywalker

	* player.c: rec lives fixed

2004-08-01 16:53  iskywalker

	* atom.c, atom.h, cfg_game.c, cfg_game.h, cfg_player.c,
	  cfg_player.h, game.c, menu_game.c, menu_player.c, player.c,
	  player.h: Laola msgs configure, recommended lives for level

2004-07-30 16:05  iskywalker

	* Makefile.windows: For without cygwin1.dll

2004-07-30 16:03  iskywalker

	* game_server.c, menu_network.c, server.c, server.h: Kunis patch
	  for showing how many players are waiting for game start and score
	  fo r running games

2004-07-30 16:02  iskywalker

	* com_newgame.c, com_newgame.h: Kunis patch for showing how many
	  players are waiting for game start and score for running games

2004-07-30 14:19  iskywalker

	* bomb.c, func.c: format

2004-07-30 14:18  iskywalker

	* map.c: fix ghost

2004-07-30 14:17  iskywalker

	* player.c: Snipe fix

2004-07-16 11:59  iskywalker

	* missing: automake happy (--run)

2004-07-16 11:58  iskywalker

	* x11_socket.c: Assert makes XBlast to quit, when it should save
	  the modification None by exiting

2004-07-16 11:57  iskywalker

	* autogen.sh: Rado and Alfie happy

2004-07-16 11:57  iskywalker

	* README: Rado happy

2004-07-16 11:56  iskywalker

	* Makefile.am: automake happy

2004-07-11 23:20  iskywalker

	* w32_socket.c: Kuni fixs for searching network

2004-07-08 18:36  iskywalker

	* configure.in, version.h: testing new version

2004-07-08 18:29  iskywalker

	* version.h, configure.in: release version

2004-07-07 18:43  iskywalker

	* Makefile.windows, common.h, net_socket.h, util.c: compiling with
	  cygwin1.dll cause central works then :(

2004-07-07 13:05  iskywalker

	* Makefile.in, aclocal.m4, configure: WMS compatibility

2004-07-07 13:02  iskywalker

	* xblast.c: WMS gcc compatibility

2004-07-07 12:53  iskywalker

	* xblast.c: [no log message]

2004-07-07 12:24  iskywalker

	* Makefile.in, Makefile.windows, aclocal.m4, com_newgame.c,
	  com_newgame.h, configure, game_server.c, menu_network.c,
	  server.c, server.h, xblast.coff: running scores

2004-06-30 18:06  iskywalker

	* configure, func.c, func.h, game_server.c, map.c, map.h, player.c,
	  player.h, shrink.c: Botkey also for server and ghost integrated!
	  one of the last epfl features missing

2004-06-29 19:09  iskywalker

	* com_newgame.c: bufferoverflow check inserted

2004-06-28 15:36  iskywalker

	* bomb.c: Split click

2004-06-28 12:16  iskywalker

	* game_client.c: more comments

2004-06-28 12:15  iskywalker

	* player.c:  fixed bug with speed 2 which make initRun dont work,
	  maybe there is a better way to solve it

2004-06-27 03:40  iskywalker

	* game_client.c, game_server.c: More comments better debug layout

2004-06-26 21:09  iskywalker

	* intro.c: [no log message]

2004-06-26 05:36  iskywalker

	* player.c, player.h: rever 2 illness

2004-06-26 05:35  iskywalker

	* mi_tool.h: keep compiler happy

2004-06-26 05:34  iskywalker

	* map.c: walk through walls check function

2004-06-26 05:33  iskywalker

	* image.c: MS compatibility

2004-06-26 05:33  iskywalker

	* game_local.c: bot key

2004-06-26 05:31  iskywalker

	* game.c: reverse 2 illness

2004-06-26 05:30  iskywalker

	* func.c: speed 2 extra

2004-06-26 05:29  iskywalker

	* com_dgram.h: MS compatibility

2004-06-26 05:28  iskywalker

	* bot.c: improved ai!

2004-06-26 05:23  iskywalker

	* common.h, debug.c, ini_file.h, net_socket.c, net_socket.h,
	  server.c, timeval.h, util.c, xblast.c, xblastc.dsp, xblastc.dsw:
	  MS Compiler compatibility

2004-06-26 05:20  iskywalker

	* client.c, com_central.c, com_newgame.c: MS Compiler compatibility

2004-06-26 05:18  iskywalker

	* bomb.c: (Con)Destruction bombs fixed i hope it depends on
	  compiler :(

2004-06-25 17:44  iskywalker

	* README: updated a little

2004-06-25 17:44  iskywalker

	* INSTALL: configure install not xmkmf!

2004-06-25 15:21  iskywalker

	* game.c: Fixed draw game problems with one life

2004-06-25 13:03  iskywalker

	* configure.in, version.h: Thats why .19 shouldnt be release, this
	  is the developer version, and .21 should be than released.  That
	  is why the cvs version is .20 now!

2004-06-24 22:00  iskywalker

	* image.c: changed so that datadir works

2004-06-24 22:00  iskywalker

	* util.c: changed so that --with-otherdatadir really work

2004-06-24 17:53  iskywalker

	* bomb.c: ptr!=NULL problem solved with specialbombdestruction and
	  specialbombconstruction!

2004-06-21 13:25  alfie

	* Makefile.am, Makefile.in, configure, configure.in, w32_tile.c:
	  build files: Some fixes requested by iskywalke.  w32_tile.c:
	  wrong variable used.

2004-06-08 14:29  iskywalker

	* w32_event.c: ALu's mods

2004-06-06 06:30  iskywalker

	* player.h: jump extra! new look (Alfie freundlicher Stil)

2004-06-06 06:24  iskywalker

	* player.c: jump extra! new look (Alfie freundlicher Stil)

2004-06-06 06:24  iskywalker

	* status.c: SMPF support for victory

2004-06-06 06:24  iskywalker

	* w32_tile.c, x11c_tile.c: SMPF support

2004-06-06 06:19  iskywalker

	* bomb.c, bomb.h, func.c: jump extra! new look (Alfie freundlicher
	  Stil)

2004-06-05 20:49  iskywalker

	* configure.in: make some correctures (english and layout)

2004-06-05 20:46  iskywalker

	* Makefile.am: sounds in install mode added

2004-06-05 20:27  iskywalker

	* Makefile.am: put Imakefile in any case in dist.

2004-06-05 20:10  iskywalker

	* Makefile.am: *.h added to sources w32 added time.c timeval.h new
	  layout

2004-06-05 20:08  iskywalker

	* xblast.c: make Skywalker happy

2004-06-05 20:08  iskywalker

	* game_server.c: Make Alfie happy

2004-06-05 18:54  alfie

	* Makefile.in: Udated Makefile.in according to Makefile.am.

2004-06-04 23:42  iskywalker

	* bot.c, map.c, map.h: [no log message]

2004-06-04 23:19  iskywalker

	* game_server.c: [no log message]

2004-06-04 23:09  iskywalker

	* Makefile.am: Made automake happy

2004-06-04 15:29  alfie

	* Makefile.in, aclocal.m4, configure: Update them after the changes
	  in Makefile.am, and with some more recent autoconf/aclocal
	  version.

2004-06-04 15:15  alfie

	* game_client.c: Some identation fixups.

2004-06-04 13:27  iskywalker

	* AUTHORS, NEWS: first commit

2004-06-04 13:24  iskywalker

	* Makefile.in, Makefile.windows, aclocal.m4, bot.c, configure,
	  game.c, game_server.c, menu_network.h, mi_stat.c, net_tele.c,
	  network.h, xblast.c: updating my xblast to cvs. (some little
	  changes)

2004-06-04 13:19  iskywalker

	* configure.in: --enable-SMPF

2004-06-04 12:02  iskywalker

	* configure.in, version.h: .19

2004-06-04 11:09  iskywalker

	* network.h: SMPF xblasts can join non SMPF!

2004-06-03 23:15  iskywalker

	* x11c_pixmap.c: SMPF better supported

2004-06-03 23:14  iskywalker

	* bomb.c: int defaultBMP not more static

2004-06-03 23:11  iskywalker

	* game_server.c: SMPF support and Async fix

2004-06-03 23:11  iskywalker

	* game_client.c: SMPF support

2004-06-03 23:11  iskywalker

	* map.c: ALu SMPF patch

2004-06-03 23:09  iskywalker

	* w32_event.c, w32_pixmap.c: ALu patch

2004-06-03 23:07  iskywalker

	* network.h: SMPF support for async

2004-06-03 19:09  iskywalker

	* player.c: crash cause disconnected player (uninitialized position
	  field) fixed

2004-06-02 16:17  iskywalker

	* menu_network.c: 10 seconds refresh

2004-06-02 14:19  iskywalker

	* Makefile.am: repaired xbsndsrv compiling flags

2004-06-01 21:07  iskywalker

	* configure.in: _XBLAST added to MINI

2004-06-01 20:36  iskywalker

	* player.c: revive extras fixed!

2004-06-01 18:51  iskywalker

	* menu_network.c: change refresh time to 5 seconds

2004-06-01 17:39  iskywalker

	* configure: updated to new configure.in

2004-06-01 17:38  iskywalker

	* configure.in: enable-mini and bug fixed in enable-sound

2004-05-28 14:15  iskywalker

	* client.c: nextGame =NULL if lastGame and firstGame=NULL why not
	  nextGame .

2004-05-28 14:15  iskywalker

	* xbsndsrv.c: Gamedatadir included also for it

2004-05-16 18:52  iskywalker

	* x11_common.h: aix compatibility

2004-05-14 12:00  alfie

	* Makefile.w32, Makefile.windows, action.c, action.h, atom.c,
	  atom.h, bomb.c, bomb.h, bot.c, bot.h, browse.c, browse.h,
	  central.c, central.h, cfg_control.c, cfg_control.h, cfg_demo.c,
	  cfg_demo.h, cfg_game.c, cfg_game.h, cfg_level.c, cfg_level.h,
	  cfg_main.c, cfg_main.h, cfg_player.c, cfg_player.h, cfg_stat.c,
	  cfg_stat.h, cfg_xblast.c, cfg_xblast.h, client.c, client.h,
	  color.c, color.h, com.c, com.h, com_base.c, com_base.h,
	  com_browse.c, com_browse.h, com_central.c, com_central.h,
	  com_dg_client.c, com_dg_client.h, com_dg_server.c,
	  com_dg_server.h, com_dgram.c, com_from_central.c,
	  com_from_central.h, com_listen.c, com_listen.h, com_newgame.c,
	  com_newgame.h, com_query.c, com_query.h, com_reply.c,
	  com_reply.h, com_stream.c, com_stream.h, com_to_central.c,
	  com_to_central.h, com_to_client.c, com_to_client.h,
	  com_to_server.c, com_to_server.h, common.h, config.h,
	  dat_rating.c, dat_rating.h, debug.c, debug.h, demo.c, demo.h,
	  event.c, event.h, func.c, func.h, game.c, game.h, game_client.c,
	  game_client.h, game_demo.c, game_demo.h, game_local.c,
	  game_local.h, game_server.c, game_server.h, geom.h, gui.h,
	  image.c, image.h, info.c, info.h, ini_file.c, ini_file.h,
	  intro.c, intro.h, introdat.c, introdat.h, level.c, level.h,
	  map.c, map.h, menu.c, menu.h, menu_control.c, menu_control.h,
	  menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
	  menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
	  menu_network.h, menu_player.c, menu_player.h, mi_base.c,
	  mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
	  mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
	  mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
	  mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
	  mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
	  mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
	  mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c, net_socket.h,
	  net_tele.c, net_tele.h, network.c, network.h, player.c, player.h,
	  random.c, random.h, rating.h, scramble.c, scramble.h, server.c,
	  server.h, shrink.c, shrink.h, shrinkdat.h, snd.h, socket.h,
	  sprite.c, sprite.h, status.c, status.h, str_util.c, str_util.h,
	  user.c, user.h, util.c, util.h, version.h, w32_atom.c,
	  w32_color.h, w32_common.c, w32_common.h, w32_config.c,
	  w32_config.h, w32_event.c, w32_event.h, w32_image.c, w32_image.h,
	  w32_init.c, w32_joystick.c, w32_joystick.h, w32_keysym.c,
	  w32_keysym.h, w32_mm.h, w32_msgbox.c, w32_pixmap.c, w32_pixmap.h,
	  w32_sndsrv.c, w32_sndsrv.h, w32_socket.c, w32_socket.h,
	  w32_sound.c, w32_sprite.c, w32_sprite.h, w32_text.c, w32_text.h,
	  w32_tile.c, w32_tile.h, x11_atom.c, x11_common.c, x11_common.h,
	  x11_config.c, x11_config.h, x11_event.c, x11_event.h,
	  x11_joystick.c, x11_joystick.h, x11_msgbox.c, x11_socket.c,
	  x11_socket.h, x11_sound.c, x11_sound.h, x11c_image.c,
	  x11c_image.h, x11c_init.c, x11c_pixmap.c, x11c_pixmap.h,
	  x11c_sprite.c, x11c_sprite.h, x11c_text.c, x11c_text.h,
	  x11c_tile.c, x11c_tile.h, xblast.c, xblast.h, xblast.man,
	  xbsndsrv.c: Updated FSF address.  Removed $Log$ entries....

2004-05-13 21:31  alfie

	* net_tele.c: Fixed spacing.

2004-05-13 21:30  alfie

	* net_socket.h: Fixed #ifdef

2004-05-13 21:27  alfie

	* net_dgram.c: Fixed spacing

2004-05-13 21:16  alfie

	* menu_extras.c: fb's changes commited back in

2004-05-13 20:56  alfie

	* game_client.c: Readded deleted space

2004-05-13 19:55  alfie

	* version.h_norm[DEAD], version.h_smpf[DEAD], Imakefile.norm[DEAD],
	  Imakefile.smpf[DEAD]: No, we don't need those!

2004-05-13 16:23  alfie

	* x11c_tile.c, xblast.h: Aligned spacing.

2004-05-13 14:54  alfie

	* ini_file.c: No, removed #ifdef GAME_DATADIR as a whole, like
	  discussed with fbenites

2004-05-13 14:32  alfie

	* Makefile.in, aclocal.m4, configure: Updated auto stuff again.

2004-05-13 14:24  iskywalker

	* COPYING, Imakefile, Imakefile.norm, Imakefile.smpf, Makefile.am,
	  Makefile.in, README, aclocal.m4, action.h, atom.c, atom.h,
	  bomb.c, bot.c, cfg_control.c, cfg_control.h, cfg_game.c,
	  cfg_game.h, cfg_level.c, cfg_level.h, common.h, configure,
	  configure.in, event.c, event.h, game.c, game_client.c, image.c,
	  introdat.c, menu.c, menu_control.c, menu_network.c, mi_label.c,
	  mi_label.h, mi_stat.c, mi_tool.c, net_dgram.c, net_socket.h,
	  net_tele.c, player.c, player.h, snd.h, status.c, util.c,
	  w32_event.c, w32_joystick.c, w32_sndsrv.c, w32_socket.c,
	  w32_tile.c, x11_sound.c, x11c_tile.c, xblast.c, xblast.h: .18

2004-05-13 14:19  iskywalker

	* time.c, timeval.h, version.h_norm, version.h_smpf, xblast.coff,
	  xblast.man: some files xblast need to compile under windows and
	  help files

2004-05-13 14:17  iskywalker

	* Makefile.windows: my cygwin compile file

2004-05-13 14:16  iskywalker

	* xbsndsrv.c: sound server

2004-05-13 14:01  alfie

	* ini_file.c: Added missing , -- problem noticed by Kruno, thanks!!

2004-05-13 11:20  alfie

	* Makefile.in, aclocal.m4, configure: Run autogen.sh and updated
	  the scripts

2004-05-10 17:31  alfie

	* missing: Missing missing (autotools script)

2004-05-10 17:06  iskywalker

	* Makefile.am: xbsndsrv changed

2004-05-10 17:04  iskywalker

	* Makefile.am: initial import

2004-05-10 16:57  iskywalker

	* configure: Configure for Alfie...

2004-05-10 14:03  iskywalker

	* configure.in: LEX and YACC removed

2004-05-10 10:45  alfie

	* COPYING, Changelog, Imakefile, Imakefile.norm, Imakefile.smpf,
	  Makefile.in, Makefile.w32, README, acinclude.m4, aclocal.m4,
	  action.c, action.h, atom.c, atom.h, autogen.sh, automake.fig,
	  bomb.c, bomb.h, bot.c, bot.h, browse.c, browse.h, central.c,
	  central.h, cfg_control.c, cfg_control.h, cfg_demo.c, cfg_demo.h,
	  cfg_game.c, cfg_game.h, cfg_level.c, cfg_level.h, cfg_main.c,
	  cfg_main.h, cfg_player.c, cfg_player.h, cfg_stat.c, cfg_stat.h,
	  cfg_xblast.c, cfg_xblast.h, client.c, client.h, color.c, color.h,
	  com.c, com.h, com_base.c, com_base.h, com_browse.c, com_browse.h,
	  com_central.c, com_central.h, com_dg_client.c, com_dg_client.h,
	  com_dg_server.c, com_dg_server.h, com_dgram.c, com_dgram.h,
	  com_from_central.c, com_from_central.h, com_listen.c,
	  com_listen.h, com_newgame.c, com_newgame.h, com_query.c,
	  com_query.h, com_reply.c, com_reply.h, com_stream.c,
	  com_stream.h, com_to_central.c, com_to_central.h,
	  com_to_client.c, com_to_client.h, com_to_server.c,
	  com_to_server.h, common.h, config.guess, config.h, config.h.in,
	  config.sub, configure, configure.in, dat_rating.c, dat_rating.h,
	  debug.c, debug.h, demo.c, demo.h, event.c, event.h, func.c,
	  func.h, game.c, game.h, game_client.c, game_client.h,
	  game_demo.c, game_demo.h, game_local.c, game_local.h,
	  game_server.c, game_server.h, geom.h, gui.h, image.c, image.h,
	  info.c, info.h, ini_file.c, ini_file.h, install-sh, intro.c,
	  intro.h, introdat.c, introdat.h, level.c, level.h, makew32.bat,
	  map.c, map.h, menu.c, menu.h, menu_control.c, menu_control.h,
	  menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
	  menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
	  menu_network.h, menu_player.c, menu_player.h, mi_base.c,
	  mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
	  mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
	  mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
	  mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
	  mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
	  mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
	  mi_tool.h, mkinstalldirs, net_dgram.c, net_dgram.h, net_socket.c,
	  net_socket.h, net_tele.c, net_tele.h, network.c, network.h,
	  player.c, player.h, random.c, random.h, rating.h, scramble.c,
	  scramble.h, server.c, server.h, shrink.c, shrink.h, shrinkdat.h,
	  snd.h, socket.h, sprite.c, sprite.h, status.c, status.h,
	  str_util.c, str_util.h, user.c, user.h, util.c, util.h,
	  version.h, w32_atom.c, w32_color.h, w32_common.c, w32_common.h,
	  w32_config.c, w32_config.h, w32_event.c, w32_event.h,
	  w32_image.c, w32_image.h, w32_init.c, w32_joystick.c,
	  w32_joystick.h, w32_keysym.c, w32_keysym.h, w32_mm.h,
	  w32_msgbox.c, w32_pixmap.c, w32_pixmap.h, w32_sndsrv.c,
	  w32_sndsrv.h, w32_socket.c, w32_socket.h, w32_sound.c,
	  w32_sprite.c, w32_sprite.h, w32_text.c, w32_text.h, w32_tile.c,
	  w32_tile.h, x11_atom.c, x11_common.c, x11_common.h, x11_config.c,
	  x11_config.h, x11_event.c, x11_event.h, x11_joystick.c,
	  x11_joystick.h, x11_msgbox.c, x11_socket.c, x11_socket.h,
	  x11_sound.c, x11_sound.h, x11c_image.c, x11c_image.h,
	  x11c_init.c, x11c_pixmap.c, x11c_pixmap.h, x11c_sprite.c,
	  x11c_sprite.h, x11c_text.c, x11c_text.h, x11c_tile.c,
	  x11c_tile.h, xblast-alex.ico, xblast-norbert.ico,
	  xblast-olaf.ico, xblast-olli.ico, xblast-rodi.ico,
	  xblast-ted.ico, xblast.c, xblast.h, xblast.ico, xblast.rc:
	  Updated to 2.9.18.

2004-05-09 23:06  alfie

	* Makefile.16[DEAD], Makefile.16.mini[DEAD], Makefile.mini[DEAD],
	  Makefile.normal[DEAD], makeepfl.bat[DEAD]: Not really used.

2004-05-09 20:23  alfie

	* version.h_norm[DEAD]: Not used, removed it.

2004-05-05 17:58  alfie

	* action.c, action.h, atom.c, atom.h, bomb.c, bomb.h, browse.c,
	  browse.h, central.c, central.h, cfg_control.c, cfg_control.h,
	  cfg_demo.c, cfg_demo.h, cfg_game.c, cfg_game.h, cfg_level.c,
	  cfg_level.h, cfg_main.c, cfg_main.h, cfg_player.c, cfg_player.h,
	  cfg_stat.c, cfg_stat.h, cfg_xblast.c, cfg_xblast.h, client.c,
	  Imakefile, Imakefile.norm, Imakefile.smpf, client.h, color.c,
	  color.h, com.c, com.h, com_base.c, com_base.h, com_browse.c,
	  com_browse.h, com_central.c, com_central.h, com_dg_client.c,
	  com_dg_client.h, com_dg_server.c, com_dg_server.h, com_dgram.c,
	  com_dgram.h, com_from_central.c, com_from_central.h,
	  com_listen.c, com_listen.h, com_newgame.c, com_newgame.h,
	  com_query.c, com_query.h, com_reply.c, com_reply.h, com_stream.c,
	  com_stream.h, com_to_central.c, com_to_central.h,
	  com_to_client.c, com_to_client.h, com_to_server.c,
	  com_to_server.h, common.h, config.h, dat_rating.c, dat_rating.h,
	  debug.c, debug.h, demo.c, demo.h, event.c, event.h, func.c,
	  func.h, game.c, game.h, game_client.c, game_client.h,
	  game_demo.c, game_demo.h, game_local.c, game_local.h,
	  game_server.c, game_server.h, geom.h, gui.h, image.c, image.h,
	  Makefile.16, Makefile.16.mini, Makefile.mini, Makefile.normal,
	  info.c, info.h, ini_file.c, ini_file.h, intro.c, intro.h,
	  introdat.c, introdat.h, level.c, level.h, makeepfl.bat, map.c,
	  map.h, menu.c, menu.h, menu_control.c, menu_control.h,
	  menu_extras.c, menu_extras.h, menu_game.c, menu_game.h,
	  menu_layout.h, menu_level.c, menu_level.h, menu_network.c,
	  menu_network.h, menu_player.c, menu_player.h, mi_base.c,
	  mi_base.h, mi_button.c, mi_button.h, mi_color.c, mi_color.h,
	  mi_combo.c, mi_combo.h, mi_cyclic.c, mi_cyclic.h, mi_host.c,
	  mi_host.h, mi_int.c, mi_int.h, mi_keysym.c, mi_keysym.h,
	  mi_label.c, mi_label.h, mi_map.c, mi_map.h, mi_player.c,
	  mi_player.h, mi_stat.c, mi_stat.h, mi_string.c, mi_string.h,
	  mi_tag.c, mi_tag.h, mi_toggle.c, mi_toggle.h, mi_tool.c,
	  mi_tool.h, net_dgram.c, net_dgram.h, net_socket.c, net_socket.h,
	  net_tele.c, net_tele.h, network.c, network.h, player.c, player.h,
	  random.c, random.h, randomlib.c, randomlib.h, rating.h,
	  scramble.c, scramble.h, server.c, server.h, shrink.c, shrink.h,
	  shrinkdat.h, snd.h, socket.h, sprite.c, sprite.h, status.c,
	  status.h, str_util.c, str_util.h, try.c, user.c, user.h, util.c,
	  util.h, version.h, version.h_norm, x11_atom.c, x11_common.c,
	  x11_common.h, x11_config.c, x11_config.h, x11_event.c,
	  x11_event.h, x11_joystick.c, x11_joystick.h, x11_msgbox.c,
	  x11_socket.c, x11_socket.h, x11_sound.c, x11_sound.h,
	  x11c_image.c, x11c_image.h, x11c_init.c, x11c_pixmap.c,
	  x11c_pixmap.h, x11c_sprite.c, x11c_sprite.h, x11c_text.c,
	  x11c_text.h, x11c_tile.c, x11c_tile.h, INSTALL, xblast.c,
	  xblast.h: Initial revision

