# Set maximum density of any given item type to 1 every 12000 blocks.
# For instance, no more than 3 items may exist in Continent (the default map).
maxItemDensity:         3.46021e-04

# Set probability of for each item to appear at a tick in a block
itemEnergyPackProb:     4.01323e-09
itemTankProb:           2.40292e-09
itemECMProb:            1.92426e-09
itemMineProb:           6.40779e-09
itemMissileProb:        1.92426e-09
itemCloakProb:          1.60596e-09
itemSensorProb:         1.60596e-09
itemWideangleProb:      2.70371e-09
itemRearshotProb:       2.94386e-09
itemAfterburnerProb:    2.74620e-09
itemTransporterProb:    1.60596e-09
itemLaserProb:	        1.60596e-09
itemEmergencyThrustProb:1.60596e-09
itemTractorBeamProb:    2.74620e-09
itemAutoPilotProb:      1.60596e-09
itemEmergencyShieldProb:1.60596e-09

# A few items appear moving.  It is fun to chase them
# when they are bouncing.
movingItemProb:		0.3

# We like stronger gravity
gravity:		-0.25

# Nukes and clusters are rather heavy.
allowNukes:             no
allowClusters:          no
allowModifiers:         yes

# Set the frames per second
framesPerSecond:	14

# For Internet games we allow remote clients to bounce softly.
maxUnshieldedWallBounceSpeed:		180
maxShieldedWallBounceSpeed:		180
maxUnshieldedPlayerWallBounceAngle:	180
maxShieldedPlayerWallBounceAngle:	180

# Define settings for private play.  In maps use "expand: PrivateSettings".
define: PrivateSettings \override: \multiline: EndPrivateSettings
idleRun:                no
noQuit:                 no
reportToMetaServer:     no
searchDomainForXPilot:  no
contactPort:            15000
serverHost:             localhost
EndPrivateSettings

# Settings for public Internet play.  In maps do "expand: PublicSettings".
define: PublicSettings \override: \multiline: EndPublicSettings
idleRun:                yes
noQuit:                 yes
reportToMetaServer:     yes
EndPublicSettings

